mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
70b8dcdc3a
Major code/logic cleanups + it has a multithreaded batch mode now. The VFS code doesn't like multiple threads at all, so for now there's a big lock in front of where it matters. Changed precacher, map/tileset, and worldmap loading to batched mode. Still TODO: - fix broken mod preview images - reloading resources on debug key - make mod recache entirely unnecessary - actually drop resources when no longer needed
128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Precacher.h"
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#include "Quad.h"
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#include "Core.h"
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#include "ttvfs_stdio.h"
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Precacher::Precacher()
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{
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}
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Precacher::~Precacher()
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{
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}
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void Precacher::setBaseDir(const std::string& dir)
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{
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basedir = dir;
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}
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void Precacher::clear()
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{
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texkeep.clear();
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}
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void Precacher::_Callback(const std::string &file, void *param)
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{
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Precacher *p = (Precacher*)param;
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p->_precacheTex(file);
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}
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// precacheTex
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// caches one texture
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// also support simple wildcard to cache multiple textures
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// e.g. naija/*.png
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void Precacher::_precacheTex(const std::string &tex)
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{
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assert(!basedir.empty());
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if (tex.empty()) return;
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if (tex.find('*')!=std::string::npos)
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{
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size_t loc = tex.find('*');
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std::string path = tex.substr(0, loc);
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std::string type = tex.substr(loc+1, tex.size());
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path = basedir + path;
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forEachFile(path, type, _Callback, this);
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}
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else
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{
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std::string t = tex;
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if (tex.find(basedir) != std::string::npos)
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{
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t = tex.substr(basedir.size(), tex.size());
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}
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todo.push_back(t);
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}
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}
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static void texLoadProgressCallback(size_t done, void *ud)
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{
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Precacher::ProgressCallback cb = (Precacher::ProgressCallback)(ud);
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cb();
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}
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void Precacher::doCache(ProgressCallback progress)
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{
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if(!todo.empty())
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{
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std::ostringstream os;
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os << "Precacher: Batch-loading " << todo.size() << " textures...";
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debugLog(os.str());
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std::vector<Texture*> tmp(todo.size());
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core->texmgr.loadBatch(&tmp[0], &todo[0], todo.size(), TextureMgr::KEEP,
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progress ? texLoadProgressCallback : NULL, progress);
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todo.clear();
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texkeep.reserve(texkeep.size() + tmp.size());
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for(size_t i = 0; i < tmp.size(); ++i)
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texkeep.push_back(tmp[i]);
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}
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debugLog("Precacher: done");
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}
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void Precacher::precacheList(const std::string &list, ProgressCallback progress)
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{
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assert(todo.empty());
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InStream in(list.c_str());
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std::string t;
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while (std::getline(in, t))
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{
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while (!t.empty())
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{
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if(t.back() == '\r' || t.back() == '\n') // linux doesn't like CRLF, make sure to trim that off
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t.pop_back();
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else
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break;
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}
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if(!t.empty())
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_precacheTex(t);
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}
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in.close();
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doCache(progress);
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}
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void Precacher::precacheTex(const std::string& tex, ProgressCallback progress)
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{
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_precacheTex(tex);
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doCache(progress);
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}
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