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Aquaria/BBGE/Cutscene.cpp
2014-06-08 21:11:23 +01:00

135 lines
2.4 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Cutscene.h"
Cutscene::Cutscene()
{
time = playing = 0;
}
void Cutscene::play()
{
time = 0;
playing = 1;
}
void Cutscene::clear()
{
for (IDMap::iterator i = idMap.begin(); i != idMap.end(); ++i)
{
(*i).second->safeKill();
}
idMap.clear();
markers.clear();
}
void Cutscene::load(const std::string &f)
{
clear();
doc.LoadFile(f.c_str());
XMLElement *e = doc.FirstChildElement("time");
while (e)
{
CutsceneMarker m;
m.e = e;
std::string s = e->Attribute("t");
int p = 0, c1=0,c2=0;
float t = 0;
for (int c=0; c < s.size(); c++)
{
switch(c)
{
case 0:
t += atoi(s[c]) * (600);
break;
case 1:
t += atoi(s[c]) * 60;
break;
case 3:
t += atoi(s[c]) * 10;
break;
case 4:
t += atoi(s[c]);
break;
case 6:
t += atoi(s[c]) * 0.1f;
break;
case 7:
t += atoi(s[c]) * 0.01f;
break;
}
}
markers.push_back(m);
}
}
void Cutscene::save(const std::string &f)
{
}
void Cutscene::playMarker(CutsceneMarker *m)
{
if (m)
{
XMLElement *r=0;
if (r = m->e->FirstChildElement("quad"))
{
id = r->Attribute("id");
if (idMap[id])
{
errorLog("id [" + id + "] already exists");
}
std::string gfx = m->e->Attribute("gfx");
std::istringstream is(m->e->Attribute("pos"));
Vector pos;
is >> pos.x >> pos.y >> pos.z;
int layer = atoi(m->e->Attribute("layer"));
Quad *q = new Quad(gfx, pos);
addRenderObject(q, layer);
}
if (r = m->e->FirstChildElement(""))
{
}
}
}
void Cutscene::update(float dt)
{
if (playing)
{
time += dt;
while ((curMarker < markers.size()) && (time >= markers[curMarker].t))
{
playMarker(&markers[curMarker]);
curMarker ++;
}
}
}