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Aquaria/BBGE/DebugFont.h
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

75 lines
1.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DEBUGFONT_H
#define DEBUGFONT_H
#include "BaseText.h"
#include "Event.h"
class DebugFont : public BaseText
{
public:
DebugFont(int initFontSize=0, const std::string &initText="");
void setText(const std::string &text);
void setWidth(float width);
void setFontSize(float sz);
int getNumLines() { return lines.size(); }
virtual void setAlign(Align align);
virtual float getHeight();
virtual float getLineHeight();
virtual float getStringWidth(const std::string& text);
virtual float getActualWidth();
protected:
float fontDrawSize, textWidth;
void formatText();
void onRender();
std::string text;
std::vector<std::string> lines;
Align align;
float maxW;
};
class Quad;
class DebugButtonReceiver;
class DebugButton : public RenderObject
{
public:
DebugButton(int buttonID=-1, DebugButtonReceiver *receiver=0, int bgWidth=0, int fsize=0, bool quitMain=false);
DebugFont *label;
EventPtr event;
bool quitMain;
int buttonID;
protected:
void onUpdate(float dt);
Quad *highlight;
bool md;
DebugButtonReceiver *receiver;
};
class DebugButtonReceiver
{
public:
virtual void buttonPress(DebugButton *db){}
};
#endif