mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 06:05:45 +00:00
841 lines
20 KiB
C++
841 lines
20 KiB
C++
// minihttp.cpp - All functionality required for a minimal TCP/HTTP client packed in one file.
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// Released under the WTFPL (See minihttp.h)
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#ifdef _MSC_VER
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# ifndef _CRT_SECURE_NO_WARNINGS
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# define _CRT_SECURE_NO_WARNINGS
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# endif
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# ifndef _CRT_SECURE_NO_DEPRECATE
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# define _CRT_SECURE_NO_DEPRECATE
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# endif
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sstream>
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#include <cctype>
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#include <cerrno>
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#include <algorithm>
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#ifdef _WIN32
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# ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x0501
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# endif
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# include <winsock2.h>
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# include <ws2tcpip.h>
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# define EWOULDBLOCK WSAEWOULDBLOCK
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# define ETIMEDOUT WSAETIMEDOUT
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# define ECONNRESET WSAECONNRESET
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# define ENOTCONN WSAENOTCONN
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#else
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# include <sys/types.h>
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# include <unistd.h>
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# include <fcntl.h>
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# include <sys/socket.h>
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# include <netdb.h>
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# define SOCKET_ERROR (-1)
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# define INVALID_SOCKET (SOCKET)(~0)
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typedef intptr_t SOCKET;
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#endif
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#include "minihttp.h"
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#define SOCKETVALID(s) ((s) != INVALID_SOCKET)
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#ifdef _MSC_VER
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# define STRNICMP _strnicmp
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#else
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# define STRNICMP strncasecmp
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#endif
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#ifdef _DEBUG
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# define traceprint(...) {printf(__VA_ARGS__);}
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#else
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# define traceprint(...) {}
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#endif
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namespace minihttp {
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#define DEFAULT_BUFSIZE 4096
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inline int _GetError()
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{
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#ifdef _WIN32
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return WSAGetLastError();
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#else
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return errno;
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#endif
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}
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inline std::string _GetErrorStr(int e)
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{
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#ifdef _WIN32
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LPTSTR s;
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::FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, e, 0, (LPTSTR)&s, 0, NULL);
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std::string ret = s;
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::LocalFree(s);
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return ret;
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#endif
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return strerror(e);
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}
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bool InitNetwork()
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{
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#ifdef _WIN32
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WSADATA wsadata;
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if(WSAStartup(MAKEWORD(2,2), &wsadata))
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{
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traceprint("WSAStartup ERROR: %s", _GetErrorStr(_GetError()).c_str());
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return false;
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}
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#endif
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return true;
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}
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void StopNetwork()
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{
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#ifdef _WIN32
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WSACleanup();
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#endif
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}
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static bool _Resolve(const char *host, unsigned int port, struct sockaddr_in *addr)
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{
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char port_str[15];
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sprintf(port_str, "%u", port);
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struct addrinfo hnt, *res = 0;
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memset(&hnt, 0, sizeof(hnt));
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hnt.ai_family = AF_INET;
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hnt.ai_socktype = SOCK_STREAM;
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if (getaddrinfo(host, port_str, &hnt, &res))
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{
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traceprint("RESOLVE ERROR: %s", _GetErrorStr(_GetError()).c_str());
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return false;
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}
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if (res)
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{
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if (res->ai_family != AF_INET)
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{
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traceprint("RESOLVE WTF: %s", _GetErrorStr(_GetError()).c_str());
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freeaddrinfo(res);
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return false;
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}
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memcpy(addr, res->ai_addr, res->ai_addrlen);
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freeaddrinfo(res);
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return true;
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}
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return false;
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}
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// FIXME: this does currently not handle links like:
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// http://example.com/index.html#pos
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bool SplitURI(const std::string& uri, std::string& host, std::string& file, int& port)
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{
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const char *p = uri.c_str();
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const char *sl = strstr(p, "//");
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unsigned int offs = 0;
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if(sl)
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{
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offs = 7;
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if(strncmp(p, "http://", offs))
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return false;
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p = sl + 2;
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}
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sl = strchr(p, '/');
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if(!sl)
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{
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host = p;
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file = "/";
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}
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else
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{
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host = uri.substr(offs, sl - p);
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file = sl;
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}
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port = -1;
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size_t colon = host.find(':');
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if(colon != std::string::npos)
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{
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port = atoi(host.c_str() + colon);
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host.erase(port);
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}
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return true;
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}
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static bool _SetNonBlocking(SOCKET s, bool nonblock)
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{
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if(!SOCKETVALID(s))
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return false;
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#ifdef _WIN32
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ULONG tmp = !!nonblock;
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if(::ioctlsocket(s, FIONBIO, &tmp) == SOCKET_ERROR)
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return false;
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#else
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int tmp = ::fcntl(s, F_GETFL);
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if(tmp < 0)
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return false;
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if(::fcntl(s, F_SETFL, nonblock ? (tmp|O_NONBLOCK) : (tmp|=~O_NONBLOCK)) < 0)
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return false;
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#endif
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return true;
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}
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TcpSocket::TcpSocket()
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: _s(INVALID_SOCKET), _inbuf(NULL), _inbufSize(0), _recvSize(0),
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_readptr(NULL), _lastport(0)
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{
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}
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TcpSocket::~TcpSocket()
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{
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close();
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if(_inbuf)
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free(_inbuf);
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}
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bool TcpSocket::isOpen(void)
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{
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return SOCKETVALID(_s);
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}
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void TcpSocket::close(void)
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{
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if(!SOCKETVALID(_s))
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return;
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_OnCloseInternal();
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#ifdef _WIN32
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::closesocket((SOCKET)_s);
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#else
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::close(_s);
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#endif
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_s = INVALID_SOCKET;
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}
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void TcpSocket::_OnCloseInternal()
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{
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_OnClose();
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}
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bool TcpSocket::SetNonBlocking(bool nonblock)
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{
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_nonblocking = nonblock;
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return _SetNonBlocking(_s, nonblock);
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}
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void TcpSocket::SetBufsizeIn(unsigned int s)
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{
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if(s < 512)
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s = 512;
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if(s != _inbufSize)
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_inbuf = (char*)realloc(_inbuf, s);
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_inbufSize = s;
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_writeSize = s - 1;
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_readptr = _writeptr = _inbuf;
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}
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bool TcpSocket::open(const char *host /* = NULL */, unsigned int port /* = 0 */)
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{
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if(isOpen())
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{
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if( (host && host != _host) || (port && port != _lastport) )
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close();
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// ... and continue connecting to new host/port
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else
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return true; // still connected, to same host and port.
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}
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sockaddr_in addr;
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if(host)
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_host = host;
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else
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host = _host.c_str();
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if(port)
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_lastport = port;
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else
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{
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port = _lastport;
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if(!port)
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return false;
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}
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if(!_Resolve(host, port, &addr))
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{
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traceprint("RESOLV ERROR: %s\n", _GetErrorStr(_GetError()).c_str());
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return false;
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}
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SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
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if(!SOCKETVALID(s))
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{
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traceprint("SOCKET ERROR: %s\n", _GetErrorStr(_GetError()).c_str());
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return false;
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}
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if (::connect(s, (sockaddr*)&addr, sizeof(sockaddr)))
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{
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traceprint("CONNECT ERROR: %s\n", _GetErrorStr(_GetError()).c_str());
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return false;
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}
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_SetNonBlocking(s, _nonblocking); // restore setting if it was set in invalid state. static call because _s is intentionally still invalid here.
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_s = s; // set the socket handle when we are really sure we are connected, and things are set up
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_OnOpen();
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return true;
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}
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bool TcpSocket::SendBytes(const char *str, unsigned int len)
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{
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if(!SOCKETVALID(_s))
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return false;
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//traceprint("SEND: '%s'\n", str);
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return ::send(_s, str, len, 0) >= 0;
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// TODO: check _GetError()
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}
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void TcpSocket::_ShiftBuffer(void)
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{
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size_t by = _readptr - _inbuf;
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memmove(_inbuf, _readptr, by);
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_readptr = _inbuf;
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_writeptr = _inbuf + by;
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_writeSize = _inbufSize - by - 1;
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}
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void TcpSocket::_OnData()
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{
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_OnRecv(_readptr, _recvSize);
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}
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bool TcpSocket::update(void)
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{
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if(!_OnUpdate())
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return false;
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if(!isOpen())
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return false;
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if(!_inbuf)
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SetBufsizeIn(DEFAULT_BUFSIZE);
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int bytes = recv(_s, _writeptr, _writeSize, 0); // last char is used as string terminator
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if(bytes > 0) // we received something
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{
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_inbuf[bytes] = 0;
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_recvSize = bytes;
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// reset pointers for next read
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_writeSize = _inbufSize - 1;
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_readptr = _writeptr = _inbuf;
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_OnData();
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return true;
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}
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else if(bytes == 0) // remote has closed the connection
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{
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_recvSize = 0;
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close();
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return true;
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}
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else // whoops, error?
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{
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int e = _GetError();
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switch(e)
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{
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case ECONNRESET:
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case ENOTCONN:
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case ETIMEDOUT:
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#ifdef _WIN32
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case WSAECONNABORTED:
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case WSAESHUTDOWN:
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#endif
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close();
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break;
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case EWOULDBLOCK:
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#if defined(EAGAIN) && (EWOULDBLOCK != EAGAIN)
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case EAGAIN: // linux man pages say this can also happen instead of EWOULDBLOCK
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#endif
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return false;
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}
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traceprint("SOCKET UPDATE ERROR: (%d): %s\n", e, _GetErrorStr(e).c_str());
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}
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return true;
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}
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// ==========================
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// ===== HTTP SPECIFIC ======
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// ==========================
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#ifdef MINIHTTP_SUPPORT_HTTP
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static void strToLower(std::string& s)
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{
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std::transform(s.begin(), s.end(), s.begin(), tolower);
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}
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HttpSocket::HttpSocket()
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: TcpSocket(),
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_keep_alive(0), _remaining(0), _chunkedTransfer(false), _mustClose(true), _inProgress(false),
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_followRedir(true), _alwaysHandle(false), _status(0)
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{
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}
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HttpSocket::~HttpSocket()
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{
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}
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void HttpSocket::_OnOpen()
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{
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TcpSocket::_OnOpen();
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_chunkedTransfer = false;
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}
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void HttpSocket::_OnCloseInternal()
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{
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if(!IsRedirecting() || _alwaysHandle)
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_OnClose();
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}
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bool HttpSocket::_OnUpdate()
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{
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if(!TcpSocket::_OnUpdate())
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return false;
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if(_inProgress && !_chunkedTransfer && !_remaining && _status)
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_FinishRequest();
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// initiate transfer if queue is not empty, but the socket somehow forgot to proceed
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if(_requestQ.size() && !_remaining && !_chunkedTransfer && !_inProgress)
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_DequeueMore();
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return true;
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}
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bool HttpSocket::Download(const std::string& url, void *user /* = NULL */)
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{
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Request req;
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req.user = user;
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SplitURI(url, req.host, req.resource, req.port);
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if(req.port < 0)
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req.port = 80;
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return SendGet(req, false);
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}
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bool HttpSocket::SendGet(const std::string what, void *user /* = NULL */)
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{
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Request req(what, _host, _lastport, user);
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return SendGet(req, false);
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}
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bool HttpSocket::QueueGet(const std::string what, void *user /* = NULL */)
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{
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Request req(what, _host, _lastport, user);
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return SendGet(req, true);
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}
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bool HttpSocket::SendGet(Request& req, bool enqueue)
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{
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if(req.host.empty() || !req.port)
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return false;
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std::stringstream r;
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const char *crlf = "\r\n";
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r << "GET " << req.resource << " HTTP/1.1" << crlf;
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r << "Host: " << req.host << crlf;
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if(_keep_alive)
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{
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r << "Connection: Keep-Alive" << crlf;
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r << "Keep-Alive: " << _keep_alive << crlf;
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}
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else
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r << "Connection: close" << crlf;
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if(_user_agent.length())
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r << "User-Agent: " << _user_agent << crlf;
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if(_accept_encoding.length())
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r << "Accept-Encoding: " << _accept_encoding << crlf;
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r << crlf; // header terminator
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req.header = r.str();
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return _EnqueueOrSend(req, enqueue);
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}
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bool HttpSocket::_EnqueueOrSend(const Request& req, bool forceQueue /* = false */)
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{
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if(_inProgress || forceQueue) // do not send while receiving other data
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{
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traceprint("HTTP: Transfer pending; putting into queue. Now %u waiting.\n", (unsigned int)_requestQ.size()); // DEBUG
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_requestQ.push(req);
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return true;
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}
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// ok, we can send directly
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if(!_OpenRequest(req))
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return false;
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_inProgress = SendBytes(req.header.c_str(), req.header.length());
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return _inProgress;
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}
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// called whenever a request is finished completely and the socket checks for more things to send
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void HttpSocket::_DequeueMore(void)
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{
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_FinishRequest(); // In case this was not done yet.
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// _inProgress is known to be false here
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if(_requestQ.size()) // still have other requests queued?
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if(_EnqueueOrSend(_requestQ.front(), false)) // could we send?
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_requestQ.pop(); // if so, we are done with this request
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// otherwise, we are done for now. socket is kept alive for future sends. Nothing to do.
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}
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bool HttpSocket::_OpenRequest(const Request& req)
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{
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if(_inProgress)
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{
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traceprint("HttpSocket::_OpenRequest(): _inProgress == true, should not be called.");
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return false;
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}
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if(!open(req.host.c_str(), req.port))
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return false;
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_inProgress = true;
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_curRequest = req;
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_status = 0;
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return true;
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}
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void HttpSocket::_FinishRequest(void)
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{
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if(_inProgress)
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{
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if(!IsRedirecting() || _alwaysHandle)
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_OnRequestDone(); // notify about finished request
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_inProgress = false;
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_hdrs.clear();
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}
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}
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void HttpSocket::_ProcessChunk(void)
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{
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if(!_chunkedTransfer)
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return;
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unsigned int chunksize = -1;
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while(true)
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{
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// less data required until chunk end than received, means the new chunk starts somewhere in the middle
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// of the received data block. finish this chunk first.
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if(_remaining)
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{
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if(_remaining <= _recvSize) // it contains the rest of the chunk, including CRLF
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{
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_OnRecvInternal(_readptr, _remaining - 2); // implicitly skip CRLF
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_readptr += _remaining;
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_recvSize -= _remaining;
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_remaining = 0; // done with this one.
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if(!chunksize) // and if chunksize was 0, we are done with all chunks.
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break;
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}
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else // buffer did not yet arrive completely
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{
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_OnRecvInternal(_readptr, _recvSize);
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_remaining -= _recvSize;
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_recvSize = 0; // done with the whole buffer, but not with the chunk
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return; // nothing else to do here
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}
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}
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// each chunk identifier ends with CRLF.
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// if we don't find that, we hit the corner case that the chunk identifier was not fully received.
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// in that case, adjust the buffer and wait for the rest of the data to be appended
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char *term = strstr(_readptr, "\r\n");
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if(!term)
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{
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if(_recvSize) // if there is still something queued, move it to the left of the buffer and append on next read
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_ShiftBuffer();
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return;
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}
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term += 2; // skip CRLF
|
|
|
|
// when we are here, the (next) chunk header was completely received.
|
|
chunksize = strtoul(_readptr, NULL, 16);
|
|
_remaining = chunksize + 2; // the http protocol specifies that each chunk has a trailing CRLF
|
|
_recvSize -= (term - _readptr);
|
|
_readptr = term;
|
|
}
|
|
|
|
if(!chunksize) // this was the last chunk, no further data expected unless requested
|
|
{
|
|
_chunkedTransfer = false;
|
|
_DequeueMore();
|
|
if(_recvSize)
|
|
traceprint("_ProcessChunk: There are %u bytes left in the buffer, huh?\n", _recvSize);
|
|
if(_mustClose)
|
|
close();
|
|
}
|
|
}
|
|
|
|
void HttpSocket::_ParseHeaderFields(const char *s, size_t size)
|
|
{
|
|
// Field: Entry data\r\n
|
|
|
|
const char *maxs = s + size;
|
|
const char *colon, *entry;
|
|
const char *entryEnd = s; // last char of entry data
|
|
while(s < maxs)
|
|
{
|
|
while(isspace(*s))
|
|
{
|
|
++s;
|
|
if(s >= maxs)
|
|
return;
|
|
}
|
|
colon = strchr(s, ':');
|
|
if(!colon)
|
|
return;
|
|
entryEnd = strchr(colon, '\n');
|
|
if(!entryEnd)
|
|
return;
|
|
while(entryEnd[-1] == '\n' || entryEnd[-1] == '\r')
|
|
--entryEnd;
|
|
entry = colon + 1;
|
|
while(isspace(*entry))
|
|
{
|
|
++entry;
|
|
if(entry > entryEnd) // Field, but no entry? (Field: \n\r)
|
|
{
|
|
s = entryEnd;
|
|
continue;
|
|
}
|
|
}
|
|
std::string field(s, colon - s);
|
|
strToLower(field);
|
|
_hdrs[field] = std::string(entry, entryEnd - entry);
|
|
s = entryEnd;
|
|
}
|
|
}
|
|
|
|
const char *HttpSocket::Hdr(const char *h) const
|
|
{
|
|
std::map<std::string, std::string>::const_iterator it = _hdrs.find(h);
|
|
return it == _hdrs.end() ? NULL : it->second.c_str();
|
|
}
|
|
|
|
static int safeatoi(const char *s)
|
|
{
|
|
return s ? atoi(s) : 0;
|
|
}
|
|
|
|
bool HttpSocket::_HandleStatus()
|
|
{
|
|
_remaining = _contentLen = safeatoi(Hdr("content-length"));
|
|
|
|
const char *encoding = Hdr("transfer-encoding");
|
|
_chunkedTransfer = encoding && !STRNICMP(encoding, "chunked", 7);
|
|
|
|
const char *conn = Hdr("connection"); // if its not keep-alive, server will close it, so we can too
|
|
_mustClose = !conn || STRNICMP(conn, "keep-alive", 10);
|
|
|
|
if(!(_chunkedTransfer || _contentLen) && _status == 200)
|
|
traceprint("_ParseHeader: Not chunked transfer and content-length==0, this will go fail");
|
|
|
|
switch(_status)
|
|
{
|
|
case 200:
|
|
return true;
|
|
|
|
case 301:
|
|
case 302:
|
|
case 303:
|
|
case 307:
|
|
case 308:
|
|
if(_followRedir)
|
|
if(const char *loc = Hdr("location"))
|
|
{
|
|
traceprint("Following HTTP redirect to: %s\n", loc);
|
|
Download(loc, _curRequest.user);
|
|
}
|
|
return false;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool HttpSocket::IsRedirecting() const
|
|
{
|
|
switch(_status)
|
|
{
|
|
case 301:
|
|
case 302:
|
|
case 303:
|
|
case 307:
|
|
case 308:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void HttpSocket::_ParseHeader(void)
|
|
{
|
|
_tmpHdr += _inbuf;
|
|
const char *hptr = _tmpHdr.c_str();
|
|
|
|
if((_recvSize >= 5 || _tmpHdr.size() >= 5) && memcmp("HTTP/", hptr, 5))
|
|
{
|
|
traceprint("_ParseHeader: not HTTP stream\n");
|
|
return;
|
|
}
|
|
|
|
const char *hdrend = strstr(hptr, "\r\n\r\n");
|
|
if(!hdrend)
|
|
{
|
|
traceprint("_ParseHeader: could not find end-of-header marker, or incomplete buf; delaying.\n");
|
|
return;
|
|
}
|
|
|
|
//traceprint(hptr);
|
|
|
|
hptr = strchr(hptr + 5, ' '); // skip "HTTP/", already known
|
|
if(!hptr)
|
|
return; // WTF?
|
|
++hptr; // number behind first space is the status code
|
|
_status = atoi(hptr);
|
|
|
|
// Default values
|
|
_chunkedTransfer = false;
|
|
_contentLen = 0; // yet unknown
|
|
|
|
hptr = strstr(hptr, "\r\n");
|
|
_ParseHeaderFields(hptr + 2, hdrend - hptr);
|
|
|
|
// FIXME: return value indicates success.
|
|
// Bail out on non-success, or at least make it so that _OnRecv() is not called.
|
|
// (Unless an override bool is given that even non-successful answers get their data delivered!)
|
|
_HandleStatus();
|
|
|
|
// get ready
|
|
_readptr = strstr(_inbuf, "\r\n\r\n") + 4; // skip double newline. must have been found in hptr earlier.
|
|
_recvSize -= (_readptr - _inbuf); // skip the header part
|
|
_tmpHdr.clear();
|
|
}
|
|
|
|
// generic http header parsing
|
|
void HttpSocket::_OnData(void)
|
|
{
|
|
if(!(_chunkedTransfer || (_remaining && _recvSize)))
|
|
_ParseHeader();
|
|
|
|
if(_chunkedTransfer)
|
|
{
|
|
_ProcessChunk(); // first, try to finish one or more chunks
|
|
}
|
|
else if(_remaining && _recvSize) // something remaining? if so, we got a header earlier, but not all data
|
|
{
|
|
_remaining -= _recvSize;
|
|
_OnRecvInternal(_readptr, _recvSize);
|
|
|
|
if(int(_remaining) < 0)
|
|
{
|
|
traceprint("_OnRecv: _remaining wrap-around, huh??\n");
|
|
_remaining = 0;
|
|
}
|
|
if(!_remaining) // received last block?
|
|
{
|
|
if(_mustClose)
|
|
close();
|
|
else
|
|
_DequeueMore();
|
|
}
|
|
|
|
// nothing else to do here.
|
|
}
|
|
|
|
// otherwise, the server sent just the header, with the data following in the next packet
|
|
}
|
|
|
|
void HttpSocket::_OnClose()
|
|
{
|
|
if(!ExpectMoreData())
|
|
_FinishRequest();
|
|
}
|
|
|
|
void HttpSocket::_OnRecvInternal(char *buf, unsigned int size)
|
|
{
|
|
if(_status == 200 || _alwaysHandle)
|
|
_OnRecv(buf, size);
|
|
}
|
|
|
|
#endif
|
|
|
|
// ===========================
|
|
// ===== SOCKET SET ==========
|
|
// ===========================
|
|
#ifdef MINIHTTP_SUPPORT_SOCKET_SET
|
|
|
|
SocketSet::~SocketSet()
|
|
{
|
|
deleteAll();
|
|
}
|
|
|
|
void SocketSet::deleteAll(void)
|
|
{
|
|
for(Store::iterator it = _store.begin(); it != _store.end(); ++it)
|
|
delete it->first;
|
|
_store.clear();
|
|
}
|
|
|
|
bool SocketSet::update(void)
|
|
{
|
|
bool interesting = false;
|
|
Store::iterator it = _store.begin();
|
|
for( ; it != _store.end(); )
|
|
{
|
|
TcpSocket *sock = it->first;
|
|
SocketSetData& sdata = it->second;
|
|
interesting = sock->update() || interesting;
|
|
if(sdata.deleteWhenDone && !sock->isOpen() && !sock->HasPendingTask())
|
|
{
|
|
delete sock;
|
|
_store.erase(it++);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
return interesting;
|
|
}
|
|
|
|
void SocketSet::remove(TcpSocket *s)
|
|
{
|
|
_store.erase(s);
|
|
}
|
|
|
|
void SocketSet::add(TcpSocket *s, bool deleteWhenDone /* = true */)
|
|
{
|
|
s->SetNonBlocking(true);
|
|
SocketSetData sdata;
|
|
sdata.deleteWhenDone = deleteWhenDone;
|
|
_store[s] = sdata;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
} // namespace minihttp
|