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Aquaria/game_scripts/scripts/maps/map_energytemplevision.lua

208 lines
3.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
dofile("scripts/maps/finalcommon.lua")
local function hasQuit()
if not (getEnqueuedState() == "") then
fade2(1, 0, 1, 1, 1)
return true
end
return false
end
function init()
setCutscene(1,1)
toggleDamageSprite(false)
fade2(0, 1, 1, 1, 1)
--return
setOverrideVoiceFader(0.6)
entity_setPosition(getNaija(), 0, 0)
local camDummy = createEntity("Empty")
local cam1 = getNode("CAM1")
local cam2 = getNode("CAM2")
local cam3 = getNode("CAM3")
local camKrotiteBattle1 = getNode("CAMKROTITEBATTLE1")
local camMarch = getNode("CAMMARCH")
local camBattle1 = getNode("CAMBATTLE1")
local camBattle2 = getNode("CAMBATTLE2")
-- 1
overrideZoom(1)
entity_warpToNode(camDummy, cam1)
cam_toEntity(camDummy)
watch(0.5)
fade2(0, 0, 1, 1, 1)
fadeIn(1)
watch(1)
local n = getNaija()
entity_setPosition(n, 0, 0)
playMusicOnce("MarchOfTheKrotites")
entity_setPosition(camDummy, node_x(cam2), node_y(cam2), 10, 0, 0, 1)
overrideZoom(0.8, 10.1)
watch(4)
voice("Naija_Vision_EnergyBoss2")
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
entity_setPosition(camDummy, node_x(cam3), node_y(cam3), 5, 0, 0, 1)
overrideZoom(0.5, 6)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
fade2(1, 1)
watch(1)
-- two krotites fighting
voice("Naija_Vision_EnergyBoss3")
cam_toEntity(camDummy)
overrideZoom(1)
entity_setPosition(camDummy, node_x(camKrotiteBattle1), node_y(camKrotiteBattle1))
watch(0.5)
local ent = node_getNearestEntity(camKrotiteBattle1, "KrotiteVsKrotite")
entity_setState(ent, STATE_ON)
fade2(0, 0.4)
watch(0.4)
watch(3)
overrideZoom(0.5, 4)
watch(3.5)
fade2(1, 0.5)
watch(0.5)
-- marching
cam_toEntity(node_getNearestEntity(camMarch))
watch(0.5)
local e = getFirstEntity()
while e ~= 0 do
if entity_isName(e, "krotiteontheway") then
entity_setState(e, STATE_ON)
end
e = getNextEntity()
end
fade2(0, 0.4)
watch(0.4)
voice("Naija_Vision_EnergyBoss4")
watch(4)
fade2(1, 0.5)
watch(0.5)
local e = getFirstEntity()
while e ~= 0 do
if entity_isName(e, "KrotiteOnTheWay") then
entity_delete(e)
end
e = getNextEntity()
end
-- close up battle scene
cam_toEntity(camDummy)
entity_setPosition(camDummy, node_x(camBattle1), node_y(camBattle1))
watch(0.5)
local ent = node_getNearestEntity(camBattle1, "KrotiteErulianBattle01")
entity_setState(ent, STATE_ON)
fade2(0, 0.4)
watch(0.4)
watch(3)
entity_setPosition(camDummy, node_x(camBattle2), node_y(camBattle2), 2, 0, 0, 1)
watch(4)
--[[
setGameSpeed(0.5, 0.2)
watch(1)
setGameSpeed(1, 0.2)
watch(3)
]]--
--[[
fade2(1, 0.5)
watch(0.5)
]]--
toggleBlackBars(true)
showImage("Visions/EnergyBoss/00")
voice("Naija_Vision_EnergyBoss5")
watchForVoice()
watch(4)
hideImage()
overrideZoom(1, 7)
watch(5)
setOverrideVoiceFader(-1)
setCutscene(0)
loadMap("EnergyTemple05", "RETURN")
--[[
fade2(0, 0.5, 1, 1, 1)
cam_toEntity(n)
]]--
end