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Aquaria/game_scripts/scripts/maps/map_lucien.lua

173 lines
3.2 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.doScene = true
v.debugEnd = false
function init()
fade2(0, 1, 1, 1, 1)
loadSound("mother")
loadSound("proploop")
loadSound("airship-engineloop")
loadSound("airship-boost")
loadSound("airship-onboard")
if v.doScene then
local ship = getEntity("airship")
local start = getNode("naijastart")
local l1 = getNode("l1")
local lu = getEntity("lucien")
entity_setPosition(getNaija(), node_x(start), node_y(start))
local camDummy = createEntity("Empty")
overrideZoom(1.2)
entity_animate(lu, "crystal", -1)
cam_toNode(l1)
watch(1)
entity_animate(lu, "crystal", -1)
playMusicOnce("lucien")
watch(4)
overrideZoom(0.9, 10)
fade(0, 3)
watch(3)
spawnParticleEffect("spiritbeacon", node_x(l1), node_y(l1))
playSfx("spirit-beacon")
watch(0.5)
entity_animate(lu, "idle", -1)
playSfx("spirit-return")
watch(0.5)
playSfx("mother")
--centerText("...mother...")
watch(2)
fade(1, 3)
watch(3)
--centerText("")
cam_toNode(getNode("ship"))
watch(2)
overrideZoom(0.9)
overrideZoom(0.6, 10)
local sfx = playSfx("proploop", 0, 0.1)
fade(0, 3)
watch(3)
watch(3)
fade(1, 3)
watch(3)
fadeSfx(sfx, 3)
cam_toNode(getNode("l2"))
watch(1)
overrideZoom(1.0, 10)
fade(0, 3)
watch(3)
watch(3)
fade(1, 3)
watch(3)
watch(4)
cam_toEntity(ship)
-- get out of water
watch(2)
playSfx("splash-outof")
watch(1)
playSfx("airship-onboard")
watch(2.2)
local engineLoop = playSfx("airship-engineloop", 0, 0.4)
entity_fh(lu)
entity_animate(lu, "fly", -1)
entity_msg(ship, "attach", lu)
watch(1)
playMusicOnce("flyaway")
overrideZoom(0.55)
overrideZoom(0.3, 30)
local flyNode = getNode("fly")
entity_setPosition(ship, node_x(flyNode), node_y(flyNode), 30, 0, 0, 1)
sfx = playSfx("proploop", 0, 0.2)
playSfx("airship-boost")
local node = getNode("airshipboost")
spawnParticleEffect("tinyredexplode", node_x(node), node_y(node))
fade(0, 3)
watch(3)
watch(6)
fadeSfx(sfx, 20)
fadeSfx(engineLoop, 20)
watch(4)
centerText("To Be Continued...")
watch(4)
fade(1, 4)
watch(4)
fade2(1, 1, 0, 0, 0)
watch(4)
if v.debugEnd then
fade(0, 1)
cam_toEntity(getNaija())
else
setFlag(FLAG_SKIPSECRETCHECK, 1)
loadMap("thirteenlair")
end
end
end