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Aquaria/game_scripts/scripts/maps/node_sleep.lua

138 lines
2.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, true)
end
local function visions(me)
if isFlag(FLAG_VISION_ENERGYTEMPLE, 1) and isFlag(FLAG_ENERGYBOSSDEAD, 0) then
vision("EnergyTemple", 3)
playSfx("VisionWakeup")
return true
end
return false
end
function activate(me)
local n = getNaija()
avatar_fallOffWall()
--watch(0.2)
entity_idle(n)
if getForm() ~= FORM_NORMAL then
watch(0.5)
changeForm(FORM_NORMAL)
watch(0.5)
end
local li = 0
if hasLi() then
li = getLi()
--entity_setState(li, STATE_IDLE, -1, 1)
entity_setState(li, STATE_PUPPET, -1, 1)
entity_flipToEntity(li, n)
end
if li ~= 0 then
fade2(1, 0.5, 1, 1, 1)
watch(0.5)
entity_setState(li, STATE_PUPPET)
entity_setPosition(li, entity_x(n), entity_y(n))
fade2(0, 0.5, 1, 1, 1)
end
entity_rotate(n, 0, 0.1)
esetv(n, EV_LOOKAT, 0)
entity_swimToNode(n, me)
entity_watchForPath(n)
entity_setPosition(n, node_x(me), node_y(me), 0.1)
entity_idle(n)
if li ~= 0 then
entity_clearVel(li)
entity_setPosition(li, node_x(me), node_y(me)-10, 1)
end
setSceneColor(0.5, 0.5, 1, 3)
entity_animate(n, "sleep", LOOP_INF)
overrideZoom(1.25, 2)
watch(1)
if li ~= 0 then
entity_offset(li, 0, 0)
entity_setInternalOffset(li, 0, 0)
entity_clearVel(li)
entity_setPosition(li, node_x(me), node_y(me),0.1)
entity_animate(li, "sleep", -1)
end
emote(EMOTE_NAIJASADSIGH)
fadeOutMusic(1)
fadeOut(1)
watch(1)
entity_heal(getNaija(), 999)
cureAllStatus()
watch(2)
if not visions(me) then
watch(2)
fadeIn(1)
watch(1)
while (not isLeftMouse()) and (not isRightMouse()) do
watch(FRAME_TIME)
end
end
setSceneColor(1, 1, 1, 3)
entity_idle(n)
entity_addVel(n, 0, -200)
overrideZoom(1, 1)
--musicVolume(1, 1)
updateMusic()
esetv(n, EV_NOINPUTNOVEL, 0)
if li ~= 0 then
entity_setState(li, STATE_IDLE)
end
watch(1)
esetv(n, EV_NOINPUTNOVEL, 1)
overrideZoom(0)
esetv(n, EV_LOOKAT, 1)
end
function update(me, dt)
end