mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
a043dd852f
- Support joystick hotplugging - Support axes as buttons (means xbox360 shoulder triggers can be used as buttons) - Show pretty joystick axis & button names if possible - Tabify input actions UI - Add 'mouse' column to input actions UI - Allow to configure form hotkeys - Allow ALL keys, get rid of internal key remapping - SDL2: Use scancodes instead of keycodes since they are layout independent - Allow extra mouse buttons (if present) - Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction" Makes the configuration less redundant and doesn't send each action twice, which happened if both were set to the same key. - Fix Regressions from prev commits (menu not opening on Esc) Still has a few minor bugs/issues that need to be fixed, but pushing this now before the commit gets too large again.
116 lines
2.4 KiB
C++
116 lines
2.4 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _actionmapper_
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#define _actionmapper_
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#include "Base.h"
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class Event;
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class ActionMapper;
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#include <map>
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#include <list>
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#include "ActionSet.h"
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#include "Joystick.h"
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typedef std::vector<int> ButtonList;
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struct ActionData
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{
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ActionData() { id=-1; state=-1; event=0; }
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int id, state;
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Event *event;
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ButtonList buttonList;
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};
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enum ActionButtonType
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{
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// must start at > 512 (SDL scancodes end there)
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MOUSE_BUTTON_LEFT = 1000,
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MOUSE_BUTTON_RIGHT = 1001,
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MOUSE_BUTTON_MIDDLE = 1002,
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MOUSE_BUTTON_EXTRA_START = 1003,
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JOY_BUTTON_0 = 2000,
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JOY_BUTTON_END = JOY_BUTTON_0 + MAX_JOYSTICK_BTN, // one past end
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JOY_AXIS_0_POS = 3000,
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JOY_AXIS_0_NEG = 3100,
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JOY_AXIS_END_POS = JOY_AXIS_0_POS + MAX_JOYSTICK_AXIS,
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JOY_AXIS_END_NEG = JOY_AXIS_0_NEG + MAX_JOYSTICK_AXIS,
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};
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class ActionMapper
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{
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public:
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// funcs
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ActionMapper();
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virtual ~ActionMapper();
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void addAction(Event *event, int k, int state=-1);
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void addAction(int actionID, int k);
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void removeAction(int actionID);
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void removeAllActions();
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bool isActing(int actionID);
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virtual void action(int actionID, int state, int source) = 0;
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void clearActions();
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bool isInputEnabled() { return inputEnabled; }
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// vars
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typedef std::list<ActionData> ActionDataSet;
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ActionDataSet actionData;
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typedef std::map <int, int> KeyDownMap;
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KeyDownMap keyDownMap;
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bool cleared;
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virtual void enableInput();
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virtual void disableInput();
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Event *addCreatedEvent(Event *event);
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void clearCreatedEvents();
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bool pollAction(int actionID);
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bool getKeyState(int k);
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ActionData *getActionDataByID(int actionID);
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protected:
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std::vector<Event*>createdEvents;
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bool inUpdate;
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bool inputEnabled;
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void onUpdate (float dt);
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};
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#endif
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