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Aquaria/BBGE/OpenGLStubs.h
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

99 lines
7 KiB
C

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),)
GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),)
GL_FUNC(void,glClear,(GLbitfield a),(a),)
GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),)
GL_FUNC(void,glColor4f,(GLfloat r,GLfloat g,GLfloat b,GLfloat a),(r,g,b,a),)
GL_FUNC(void,glColor4ub,(GLubyte r,GLubyte g,GLubyte b,GLubyte a),(r,g,b,a),)
GL_FUNC(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type),(x,y,width,height,type),)
GL_FUNC(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalFormat, x, y, width, height, border),)
GL_FUNC(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height),)
GL_FUNC(void,glDeleteTextures,(GLsizei n, const GLuint *textures),(n,textures),)
GL_FUNC(void,glDisable,(GLenum cap),(cap),)
GL_FUNC(void,glDisableClientState,(GLenum array),(array),)
//GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count),(mode,first,count),)
//GL_FUNC(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices),(mode,count,type,indices),)
GL_FUNC(void,glEnable,(GLenum cap),(cap),)
GL_FUNC(void,glEnableClientState,(GLenum array),(array),)
GL_FUNC(void,glFinish,(void),(),)
GL_FUNC(void,glFlush,(void),(),)
GL_FUNC(void,glGenTextures,(GLsizei n, GLuint *textures),(n,textures),)
GL_FUNC(GLenum,glGetError,(void),(),return)
GL_FUNC(void,glGetFloatv,(GLenum pname, GLfloat *params),(pname,params),)
GL_FUNC(void,glHint,(GLenum target, GLenum mode),(target,mode),)
GL_FUNC(void,glLineWidth,(GLfloat width),(width),)
GL_FUNC(void,glLoadIdentity,(void),(),)
GL_FUNC(void,glMatrixMode,(GLenum mode),(mode),)
GL_FUNC(void,glPixelStorei,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glPixelTransferi,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glPixelTransferf,(GLenum pname, GLfloat param),(pname,param),)
GL_FUNC(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor),(xfactor,yfactor),)
GL_FUNC(void,glPointSize,(GLfloat size),(size),)
GL_FUNC(void,glPopMatrix,(void),(),)
GL_FUNC(void,glPushMatrix,(void),(),)
GL_FUNC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x,y,width,height,format,type,pixels),)
GL_FUNC(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z),(angle,x,y,z),)
GL_FUNC(void,glScalef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
GL_FUNC(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),)
GL_FUNC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param),(target,pname,param),)
GL_FUNC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target,level,xoffset,yoffset,width,height,format,type,pixels),)
GL_FUNC(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
GL_FUNC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
GL_FUNC(void,glBegin,(GLenum e),(e),)
GL_FUNC(void,glEnd,(void),(),)
GL_FUNC(void,glEndList,(void),(),)
GL_FUNC(void,glCallList,(GLuint list),(list),)
GL_FUNC(void,glClearDepth,(GLclampd x),(x),)
GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),)
GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),)
GL_FUNC(void,glPopAttrib,(void),(),)
GL_FUNC(void,glPopClientAttrib,(void),(),)
GL_FUNC(void,glPushAttrib,(GLbitfield mask),(mask),)
GL_FUNC(void,glPushClientAttrib,(GLbitfield mask),(mask),)
GL_FUNC(void,glRasterPos2i,(GLint x, GLint y),(x,y),)
GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)
// stuff GLU needs...
GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)
GL_FUNC(const GLubyte *,glGetString,(GLenum name),(name),return)
GL_FUNC(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params),(target,level,pname,params),)
GL_FUNC(void,glMultMatrixf,(const GLfloat *m),(m),)
GL_FUNC(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels),(target,level,format,type,pixels),)
GL_FUNC(void,glTexImage1D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,border,format,type,pixels),)
GL_FUNC(void,glTexImage2D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,height,border,format,type,pixels),)
GL_FUNC(void,glTexImage3D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalformat,width,height,depth,border,format,type,pixels),)