.. |
AnimationEditor.cpp
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Merge branch 'experimental' into tile-optimization
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2023-10-26 01:41:51 +02:00 |
AnimationEditor.h
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anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
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2022-11-18 01:52:46 +01:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaComboBox.cpp
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BmpFont usage is now a ref instead of a ptr, const-ify glfont
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2023-05-31 17:08:52 +02:00 |
AquariaCompileConfig.h
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remove unused QuadTrail
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2022-05-12 17:35:39 +02:00 |
AquariaMenuItem.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
AquariaMenuItem.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
AquariaOSE.ico
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaSaveSlot.cpp
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working on quad repeat, this probably breaks it but will continue later
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2023-09-13 23:39:22 +02:00 |
Avatar.cpp
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Merge branch 'experimental' into tile-optimization
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2023-10-26 01:41:51 +02:00 |
Avatar.h
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Merge branch 'experimental' into tile-optimization
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2023-10-26 01:41:51 +02:00 |
Beam.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Beam.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
BitBlotLogo.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
CMakeLists.txt
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Merge branch 'experimental' into tile-optimization
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2023-10-26 01:41:51 +02:00 |
CollideEntity.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
CollideEntity.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Continuity.cpp
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Rework + optimize map tile storage & rendering, initial working draft.
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2023-07-14 00:19:33 +02:00 |
Continuity.h
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remove some unused code
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2020-07-13 23:13:07 +02:00 |
Credits.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
CurrentRender.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Damage.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
DSQ.cpp
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Merge branch 'experimental' into tile-optimization
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2023-12-21 14:20:22 +01:00 |
DSQ.h
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update texcoords of quads which have AUTO_VIRTUAL* set properly
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2023-10-20 03:21:05 +02:00 |
Element.cpp
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More work on tile rendering:
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2023-08-09 02:41:04 +02:00 |
Element.h
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Rework + optimize map tile storage & rendering, initial working draft.
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2023-07-14 00:19:33 +02:00 |
Emote.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Entity.cpp
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Merge branch 'experimental' into tile-optimization
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2023-12-21 14:20:22 +01:00 |
Entity.h
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Merge branch 'experimental' into tile-optimization
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2023-10-26 01:41:51 +02:00 |
FlockEntity.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
FlockEntity.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Game.cpp
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
Game.h
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
GameEnums.cpp
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stfu dumb msvc analyzer
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2023-09-14 01:17:11 +02:00 |
GameEnums.h
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
GameplayVariables.cpp
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move StringBank to BBGE
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2018-01-02 17:00:27 +01:00 |
GameStructs.cpp
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
GameStructs.h
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
GasCloud.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GasCloud.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GridRender.cpp
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fix possible crash in GridRender
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2024-02-06 01:34:20 +01:00 |
GridRender.h
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Instead of drawing the entire grid, draw only the horiz. slice that is on screen
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2024-01-13 05:59:23 +01:00 |
Hair.cpp
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
Hair.h
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
InGameMenu.cpp
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update texcoords of quads which have AUTO_VIRTUAL* set properly
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2023-10-20 03:21:05 +02:00 |
InGameMenu.h
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remove some unused stuff
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2022-05-12 17:20:40 +02:00 |
Ingredient.cpp
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Fix missing textures in ingredient pickup effect and new recipe notification
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2023-08-01 20:47:13 +02:00 |
Ingredient.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Intro.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
Intro.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Main.cpp
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declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
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2022-06-20 04:26:42 +02:00 |
ManaBall.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
ManaBall.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MiniMapRender.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Mod.cpp
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oops
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2023-06-01 13:49:22 +02:00 |
Mod.h
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
ModDownloader.cpp
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remove pointless self-refs (dsq->... and core->...) in DSQ
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2023-05-31 17:37:20 +02:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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update texcoords of quads which have AUTO_VIRTUAL* set properly
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2023-10-20 03:21:05 +02:00 |
ModSelector.h
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update texcoords of quads which have AUTO_VIRTUAL* set properly
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2023-10-20 03:21:05 +02:00 |
Network.cpp
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
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2022-04-05 09:58:57 +02:00 |
Network.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
ParticleEditor.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
Path.cpp
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Cleanup underwater checks, fix rectangular water bubbles
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2023-06-23 15:05:05 +02:00 |
Path.h
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Cleanup underwater checks, fix rectangular water bubbles
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2023-06-23 15:05:05 +02:00 |
PathFinding.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
PathFinding.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
PathRender.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
RecipeMenuEntry.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
RecipeMenuEntry.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
SceneEditor.cpp
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fix handling of EF_HURT -- shouldn't be trimmed
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2024-01-31 01:11:25 +01:00 |
SceneEditor.h
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don't delete all tiles when closing map load name prompt without actually loading a map
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2024-01-11 22:57:25 +01:00 |
SchoolFish.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
SchoolFish.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Scriptable.cpp
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
Scriptable.h
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
ScriptedEntity.cpp
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Fix Lua entityDied() never getting called; botched in bf58fe91c6
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2023-09-14 01:52:44 +02:00 |
ScriptedEntity.h
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Rework and fix entity spawning and ID handling.
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2023-05-09 04:49:06 +02:00 |
ScriptInterface.cpp
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Hair uses VBOs now but it's fucked. will fix when sober.
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2023-10-26 03:22:27 +02:00 |
ScriptInterface.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Segmented.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Segmented.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
SFXLoops.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Shot.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Shot.h
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Add support for below-maxspeed shots
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2022-10-12 18:58:48 +02:00 |
Spore.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Spore.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
States.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
States.h
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Can now quit the intro sequence on Esc (finally!)
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2023-06-01 02:31:50 +02:00 |
StatsAndAchievements.cpp
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kill ARRAYSIZE(), there's the safer Countof()
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2023-09-14 01:14:22 +02:00 |
StatsAndAchievements.h
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
SteamRender.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Strand.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
StringBank_gen.h
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remove frame recording (Demo.cpp) and related code
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2022-05-12 17:28:12 +02:00 |
SubtitlePlayer.cpp
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Re-enable double->float cast warning and fix all instances where this fired
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2017-01-19 23:31:56 +01:00 |
SubtitlePlayer.h
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
TileMgr.cpp
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fix handling of EF_HURT -- shouldn't be trimmed
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2024-01-31 01:11:25 +01:00 |
TileMgr.h
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tile repeat with grid effects works again
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2023-08-25 00:40:14 +02:00 |
TileVector.h
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wip towards Element draw refactor; still using old render path
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2023-07-10 02:29:21 +02:00 |
ToolTip.cpp
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BmpFont usage is now a ref instead of a ptr, const-ify glfont
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2023-05-31 17:08:52 +02:00 |
ToolTip.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
UserSettings.cpp
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remove parallax settings from config
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2023-07-05 03:59:41 +02:00 |
UserSettings.h
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remove parallax settings from config
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2023-07-05 03:59:41 +02:00 |
WaterSurfaceRender.cpp
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fixup water surface render
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2023-10-25 01:51:19 +02:00 |
WaterSurfaceRender.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Web.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Web.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
WorldMap.h
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Merge branch 'gccwarn' into controllerfixup
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2017-01-17 11:15:47 +01:00 |
WorldMapRender.cpp
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More work on tile rendering:
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2023-08-09 02:41:04 +02:00 |
WorldMapTiles.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |