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Aquaria/Aquaria
fgenesis cd46cc24fa fix possible crash in GridRender
probably introduced in 22c8471bf2
2024-02-06 01:34:20 +01:00
..
AnimationEditor.cpp Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaComboBox.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
AquariaCompileConfig.h remove unused QuadTrail 2022-05-12 17:35:39 +02:00
AquariaMenuItem.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
AquariaMenuItem.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
AquariaOSE.ico Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaSaveSlot.cpp working on quad repeat, this probably breaks it but will continue later 2023-09-13 23:39:22 +02:00
Avatar.cpp Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
Avatar.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
Beam.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Beam.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
BitBlotLogo.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
CMakeLists.txt Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
CollideEntity.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CollideEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Continuity.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Continuity.h remove some unused code 2020-07-13 23:13:07 +02:00
Credits.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CurrentRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Damage.h Fix some warnings 2017-01-20 19:10:40 +01:00
DSQ.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
DSQ.h update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
Element.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
Element.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Emote.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Entity.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
Entity.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
FlockEntity.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
FlockEntity.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Game.cpp Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
Game.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
GameEnums.cpp stfu dumb msvc analyzer 2023-09-14 01:17:11 +02:00
GameEnums.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
GameplayVariables.cpp move StringBank to BBGE 2018-01-02 17:00:27 +01:00
GameStructs.cpp More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
GameStructs.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
GasCloud.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GasCloud.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GridRender.cpp fix possible crash in GridRender 2024-02-06 01:34:20 +01:00
GridRender.h Instead of drawing the entire grid, draw only the horiz. slice that is on screen 2024-01-13 05:59:23 +01:00
Hair.cpp fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
Hair.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
InGameMenu.cpp update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
InGameMenu.h remove some unused stuff 2022-05-12 17:20:40 +02:00
Ingredient.cpp Fix missing textures in ingredient pickup effect and new recipe notification 2023-08-01 20:47:13 +02:00
Ingredient.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Intro.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Intro.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
ManaBall.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MiniMapRender.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Mod.cpp oops 2023-06-01 13:49:22 +02:00
Mod.h skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
ModDownloader.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
ModSelector.h update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
Network.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Network.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ParticleEditor.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Path.cpp Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Path.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
PathFinding.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
PathFinding.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
PathRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SceneEditor.cpp fix handling of EF_HURT -- shouldn't be trimmed 2024-01-31 01:11:25 +01:00
SceneEditor.h don't delete all tiles when closing map load name prompt without actually loading a map 2024-01-11 22:57:25 +01:00
SchoolFish.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
SchoolFish.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Scriptable.cpp Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
Scriptable.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp Fix Lua entityDied() never getting called; botched in bf58fe91c6 2023-09-14 01:52:44 +02:00
ScriptedEntity.h Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptInterface.cpp Hair uses VBOs now but it's fucked. will fix when sober. 2023-10-26 03:22:27 +02:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Segmented.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
SFXLoops.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Shot.h Add support for below-maxspeed shots 2022-10-12 18:58:48 +02:00
Spore.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Spore.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
States.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
States.h Can now quit the intro sequence on Esc (finally!) 2023-06-01 02:31:50 +02:00
StatsAndAchievements.cpp kill ARRAYSIZE(), there's the safer Countof() 2023-09-14 01:14:22 +02:00
StatsAndAchievements.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SteamRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Strand.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
StringBank_gen.h remove frame recording (Demo.cpp) and related code 2022-05-12 17:28:12 +02:00
SubtitlePlayer.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
SubtitlePlayer.h More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
TileMgr.cpp fix handling of EF_HURT -- shouldn't be trimmed 2024-01-31 01:11:25 +01:00
TileMgr.h tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
TileVector.h wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00
ToolTip.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
ToolTip.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
UserSettings.cpp remove parallax settings from config 2023-07-05 03:59:41 +02:00
UserSettings.h remove parallax settings from config 2023-07-05 03:59:41 +02:00
WaterSurfaceRender.cpp fixup water surface render 2023-10-25 01:51:19 +02:00
WaterSurfaceRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Web.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
WorldMap.h Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
WorldMapRender.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
WorldMapTiles.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00