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Aquaria/BBGE/ScriptObject.cpp

64 lines
1.5 KiB
C++

/*
Copyright (C) 2007, 2012 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <sstream>
#include "ScriptObject.h"
static const char *scriptObjTypeNames[] =
{
/* (1 << 0) */ "RenderObject",
/* (1 << 1) */ "Entity",
/* (1 << 2) */ "Ingredient",
/* (1 << 3) */ "CollideEntity",
/* (1 << 4) */ "ScriptedEntity",
/* (1 << 5) */ "Beam",
/* (1 << 6) */ "Shot",
/* (1 << 7) */ "Web",
/* (1 << 8) */ "Bone",
/* (1 << 9) */ "Path/Node",
/* (1 <<10) */ "Quad",
/* (1 <<11) */ "Text",
/* (1 <<12) */ "PauseQuad",
/* (1 <<13) */ "Shader",
NULL
};
std::string ScriptObject::getTypeString(unsigned int ty)
{
if (ty == SCO_NONE)
return "NO TYPE";
bool more = false;
std::ostringstream os;
for (int i = 0; scriptObjTypeNames[i]; ++i)
{
if (ty & (1 << i))
{
if (more)
os << ", ";
os << scriptObjTypeNames[i];
more = true;
}
}
return os.str();
}