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https://github.com/AquariaOSE/Aquaria.git
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9245bee717
mostly sign-related, but also some about commas after the last item in an enum list, usage of default in switches, implicit or old-style casts
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#ifndef BBGE_JOYSTICK_H
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#define BBGE_JOYSTICK_H
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#include <string>
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#include <SDL_joystick.h>
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#ifdef BBGE_BUILD_SDL2
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#include <SDL_gamecontroller.h>
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#include <SDL_haptic.h>
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#endif
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#include "Vector.h"
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#define MAX_JOYSTICK_BTN 32
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#define MAX_JOYSTICK_AXIS 32
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const static float JOY_AXIS_THRESHOLD = 0.6f;
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class Joystick
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{
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public:
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static unsigned GetNumJoysticks();
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Joystick();
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bool init(int stick=0);
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void shutdown();
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//Ranges from 0 to 1 (full speed).
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void rumble(float leftMotor, float rightMotor, float time);
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void update(float dt);
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Vector position;
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float deadZone1, deadZone2;
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float clearRumbleTime;
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void calibrate(Vector &vec, float dead);
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bool anyButton() const;
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bool getButton(size_t id) const { return !!(buttonBitmask & (1u << id)); }
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float getAxisUncalibrated(int id) const;
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int getNumAxes() const;
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int getIndex() const { return stickIndex; }
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int getInstanceID() const { return instanceID; }
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inline bool isEnabled() const { return enabled; }
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inline void setEnabled(bool on) { enabled = on; }
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const char *getAxisName(int axis) const;
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const char *getButtonName(int btn) const;
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const char *getName() const;
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const char *getGUID() const;
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Vector rightStick;
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int s1ax, s1ay, s2ax, s2ay;
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private:
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void clearAxes();
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bool enabled;
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int stickIndex;
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int instanceID;
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unsigned buttonBitmask;
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int numJoyAxes;
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SDL_Joystick *sdl_joy;
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float axisRaw[MAX_JOYSTICK_AXIS];
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std::string name;
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std::string guid;
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# ifdef BBGE_BUILD_SDL2
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SDL_GameController *sdl_controller;
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SDL_Haptic *sdl_haptic;
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# endif
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};
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#endif
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