..
GL
sync with icculus repo
2011-11-20 15:44:17 +01:00
glext
sync with icculus repo
2011-11-20 15:44:17 +01:00
ActionInput.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionInput.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ActionMapper.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ActionMapper.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AfterEffect.cpp
Improvements to shader API; use handles instead of raw pointers.
2013-06-15 04:11:11 +02:00
AfterEffect.h
Improvements to shader API; use handles instead of raw pointers.
2013-06-15 04:11:11 +02:00
AnimatedSprite.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AnimatedSprite.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Base.cpp
More extensions to script interface:
2013-07-11 15:06:38 +02:00
Base.h
More extensions to script interface:
2013-07-11 15:06:38 +02:00
BaseText.h
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
BBGECompileConfig.h
Re-introduce AfterEffect shader functonality, part 1.
2013-05-10 22:22:35 +02:00
BitmapFont.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
BitmapFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
BloomEffect.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BloomEffect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Cocoa.mm
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Collision.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Collision.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
CommonEvents.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Core.cpp
Minor extensions to script interface:
2013-07-15 03:22:41 +02:00
Core.h
Minor extensions to script interface:
2013-07-15 03:22:41 +02:00
CShim.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cube.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cube.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cutscene.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cutscene.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DarkLayer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DarkLayer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Datafile.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Datafile.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DebugFont.cpp
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
DebugFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
DFSprite.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DFSprite.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Effects.cpp
sync with icculus repo
2011-11-20 15:44:17 +01:00
Effects.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Emitter.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
Event.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Event.h
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
FileVars.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FileVars.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Flags.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Flags.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
flags.hpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FmodOpenALBridge.cpp
Little annoyances that ease debugging with MSVC
2012-07-13 21:09:30 +02:00
FmodOpenALBridge.h
Fixed positional audio & pitch shift.
2011-11-26 21:00:24 +01:00
FrameBuffer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FrameBuffer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Gradient.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Interpolator.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Interpolator.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Joystick.cpp
Moar linux build fixing
2012-06-17 03:41:53 +02:00
LensFlare.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Light.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Light.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LightCone.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LightCone.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Localization.cpp
Fix crash added with last commit, thx KS-10 for pointing
2012-07-23 05:06:01 +02:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
Math.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
MathFunctions.h
Minor debug improvements + misc
2012-01-31 19:25:13 +01:00
Model.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Model.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
MT.cpp
Do all sound decoding in *one* background thread, instead of one thread per decoder.
2012-05-25 17:38:59 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OggStream.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
OggStream.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
OpenGLStubs.h
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
PackRead.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PackRead.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEffect.cpp
Fix particle & shot loading on linux (fix file name case)
2012-03-12 03:13:34 +01:00
ParticleManager.cpp
Fix influenced particles not positioned correctly if SpawnLocal = 1
2012-12-13 18:33:58 +01:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PointSprites.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PointSprites.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Precacher.cpp
Add precacher for mods
2013-05-24 03:34:10 +02:00
Precacher.h
Add precacher for mods
2013-05-24 03:34:10 +02:00
ProfRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ProfRender.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Quad.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
Quad.h
Misc code cleanups, little SkeletalSprite loading improvement.
2012-02-19 04:57:04 +01:00
QuadTrail.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
QuadTrail.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Rect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
RenderObject.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
RenderObject.h
Misc code cleanups, little SkeletalSprite loading improvement.
2012-02-19 04:57:04 +01:00
RenderObject_inline.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp
Fix crash in RenderObjectLayer::moveToBack()
2012-10-09 00:57:34 +02:00
RenderRect.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Resource.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Resource.h
Remove unnecessary exception handling. Hopefully fixes build on linux.
2013-06-21 20:35:24 +02:00
RoundedRect.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
RoundedRect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScreenTransition.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ScreenTransition.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptObject.cpp
Fixes & enhancements to shader interface code
2013-05-12 00:05:57 +02:00
ScriptObject.h
Fixes & enhancements to shader interface code
2013-05-12 00:05:57 +02:00
Shader.cpp
Remove unnecessary exception handling. Hopefully fixes build on linux.
2013-06-21 20:35:24 +02:00
Shader.h
Improvements to shader API; use handles instead of raw pointers.
2013-06-15 04:11:11 +02:00
SimpleIStringStream.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
SkeletalSprite.h
minor fixups (Entity::revive() and some skeletal stuff)
2013-02-03 16:13:07 +01:00
Slider.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
Fix two sound looping bugs.
2012-10-07 00:05:17 +02:00
SoundManager.h
Fix two sound looping bugs.
2012-10-07 00:05:17 +02:00
SpawnParticleData.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StateMachine.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StateMachine.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StateManager.cpp
Merge branch 'experimental'
2013-06-24 02:48:17 +02:00
StateManager.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Strings.cpp
Move key config strings into stringbank.txt
2012-07-14 16:54:28 +02:00
Texture.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
Texture.h
Removed textureMemoryMultiplier again; a bit more debug output for differing texture sizes
2012-06-15 17:58:18 +02:00
tinyxml.cpp
Revert "Revert "move around some files to keep the size of the next commit down""
2011-09-15 20:17:23 +02:00
tinyxml.h
Revert "Revert "move around some files to keep the size of the next commit down""
2011-09-15 20:17:23 +02:00
tinyxmlerror.cpp
Revert "Revert "move around some files to keep the size of the next commit down""
2011-09-15 20:17:23 +02:00
tinyxmlparser.cpp
Revert "Revert "move around some files to keep the size of the next commit down""
2011-09-15 20:17:23 +02:00
TTFFont.cpp
Revert "added partial VFS support - enough to read static data from any source"
2011-09-15 19:18:53 +02:00
TTFFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Vector.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
Vector.h
Cause less memory stress in InterpolatedVector assignment
2013-04-21 18:47:51 +02:00