mirror of
https://github.com/AquariaOSE/Aquaria.git
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Less special cases for non-rotated and non-flipped particles, but since these are rare and the rest of the quad rendering code has already gotten improvements there's not really any reason to keep the specialized modes around. The gains in GL calls were negligible and the new quad render code avoids glVertex3f() entirely, which is a much better gain imho.
336 lines
6.1 KiB
C++
336 lines
6.1 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Particles.h"
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ParticleManager *particleManager = 0;
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typedef std::map<std::string, ParticleEffect*> ParticleBank;
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ParticleBank particleBank;
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std::string ParticleManager::particleBankPath = "";
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static int dummy_collideParticle(Vector pos)
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{
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return 0;
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}
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ParticleManager::ParticleManager(int size)
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{
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particleManager = this;
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particles.resize(size);
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used = 0;
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free = 0;
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collideFunction = dummy_collideParticle;
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numActive = 0;
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setSize(size);
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}
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void ParticleManager::setSize(size_t size)
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{
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// dangerous!
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for (size_t i = 0; i < particles.size(); i++)
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{
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Particle *p = &particles[i];
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if (p->emitter)
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{
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p->emitter->removeParticle(p);
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}
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}
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particles.clear();
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particles.resize(size);
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this->size = size;
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free = 0;
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}
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void ParticleManager::setNumSuckPositions(size_t num)
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{
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suckPositions.resize(num);
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}
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void ParticleManager::setSuckPosition(size_t idx, const Vector &pos)
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{
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if (idx >= suckPositions.size()) return;
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suckPositions[idx] = pos;
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}
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Vector *ParticleManager::getSuckPosition(size_t idx)
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{
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if (idx >= suckPositions.size()) return 0;
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return &suckPositions[idx];
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}
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void ParticleManager::updateParticle(Particle *p, float dt)
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{
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if (!p->active) return;
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numActive++;
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if (p->emitter && p->emitter->data.pauseLevel < core->particlesPaused)
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return;
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p->color.update(dt);
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p->alpha.update(dt);
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p->scale.update(dt);
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p->rot.update(dt);
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p->pos += p->vel * dt;
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p->life = p->life - dt;
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p->vel += p->gvy * dt;
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if (p->emitter)
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{
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if (p->emitter->data.influenced)
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{
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ParticleInfluence *pinf=0;
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if (collideFunction(p->pos))
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{
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// fade out
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p->vel = 0;
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endParticle(p);
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return;
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}
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Influences::iterator i = influences.begin();
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for (; i != influences.end(); i++)
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{
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pinf = &(*i);
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Vector pos = p->pos;
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//HACK: what? ->
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if (p->emitter->data.spawnLocal && p->emitter->getParent())
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pos += p->emitter->getParent()->position;
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if ((pinf->pos - pos).isLength2DIn(pinf->size + p->emitter->data.influenced))
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{
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Vector dir = pos - pinf->pos;
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dir.setLength2D(pinf->spd);
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if (!pinf->pull)
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p->vel += dir * dt;
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else
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p->vel -= dir * dt;
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}
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}
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}
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if (p->emitter->data.suckIndex > -1)
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{
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Vector *suckPos = getSuckPosition(p->emitter->data.suckIndex);
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if (suckPos)
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{
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Vector dir = (*suckPos) - p->emitter->getWorldCollidePosition(p->pos);
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//HACK: what? ->
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if (!p->emitter->data.spawnLocal && p->emitter->getParent())
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dir += p->emitter->getParent()->position;
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dir.setLength2D(p->emitter->data.suckStr);
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p->vel += dir * dt;
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}
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}
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}
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if (p->life <= 0)
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{
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endParticle(p);
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}
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}
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void ParticleManager::endParticle(Particle *p)
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{
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if (!p) return;
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if (p->emitter)
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{
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if (!p->emitter->data.deathPrt.empty())
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{
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RenderObject *r = p->emitter->getTopParent();
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if (r)
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core->createParticleEffect(p->emitter->data.deathPrt, p->pos, r->layer, p->rot.z);
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}
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p->emitter->removeParticle(p);
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}
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if (p->index != -1)
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{
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}
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p->reset();
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}
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void ParticleManager::nextFree(size_t jump)
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{
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free+=jump;
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if (free >= size)
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free -= size;
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}
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static const size_t spread = 8;
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static const size_t spreadCheck = 128;
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// travel the list until you find an empty or give up
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Particle *ParticleManager::stomp()
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{
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int c = 0, idx = -1;
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Particle *p = 0;
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nextFree();
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do
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{
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if (c >= spreadCheck)
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{
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break;
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}
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p = &particles[free];
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idx = free;
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nextFree();
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c++;
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}
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while (p->active);
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endParticle(p);
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p->index = idx;
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return p;
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}
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Particle *ParticleManager::getFreeParticle(Emitter *emitter)
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{
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if (size == 0) return 0;
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Particle *p = 0;
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p = &particles[free];
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if (p->active)
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{
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p = stomp();
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}
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else
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{
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endParticle(p);
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p->index = free;
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nextFree(spread);
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}
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if (emitter)
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{
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p->emitter = emitter;
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emitter->addParticle(p);
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}
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return p;
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}
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void loadParticleCallback(const std::string &filename, void *param)
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{
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ParticleEffect *e = new ParticleEffect();
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std::string ident;
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int first = filename.find_last_of('/')+1;
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ident = filename.substr(first, filename.find_last_of('.')-first);
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stringToLower(ident);
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e->bankLoad(ident, ParticleManager::particleBankPath);
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particleBank[ident] = e;
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}
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void ParticleManager::loadParticleBank(const std::string &bank1, const std::string &bank2)
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{
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clearParticleBank();
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particleBankPath = bank1;
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forEachFile(bank1, ".txt", loadParticleCallback);
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if (!bank2.empty())
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{
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particleBankPath = bank2;
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forEachFile(bank2, ".txt", loadParticleCallback);
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}
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particleBankPath = "";
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}
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void ParticleManager::loadParticleEffectFromBank(const std::string &name, ParticleEffect *load)
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{
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std::string realName = name;
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stringToLower(realName);
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ParticleEffect *fx = particleBank[realName];
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if (fx)
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fx->transfer(load);
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else
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{
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std::ostringstream os;
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os << "Did not find PE [" << name << "] in particle bank";
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debugLog(os.str());
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}
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}
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void ParticleManager::clearParticleBank()
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{
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for (ParticleBank::iterator i = particleBank.begin(); i != particleBank.end(); i++)
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{
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ParticleEffect *e = (*i).second;
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if (e)
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{
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e->destroy();
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delete e;
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}
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}
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particleBank.clear();
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}
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int ParticleManager::getSize()
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{
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return size;
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}
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void ParticleManager::update(float dt)
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{
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numActive = 0;
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for (size_t i = 0; i < particles.size(); i++)
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{
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if (particles[i].active)
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{
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updateParticle(&particles[i], dt);
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}
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}
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}
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void ParticleManager::clearInfluences()
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{
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influences.clear();
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}
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void ParticleManager::addInfluence(ParticleInfluence inf)
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{
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influences.push_back(inf);
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}
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