mirror of
https://github.com/AquariaOSE/Aquaria.git
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a043dd852f
- Support joystick hotplugging - Support axes as buttons (means xbox360 shoulder triggers can be used as buttons) - Show pretty joystick axis & button names if possible - Tabify input actions UI - Add 'mouse' column to input actions UI - Allow to configure form hotkeys - Allow ALL keys, get rid of internal key remapping - SDL2: Use scancodes instead of keycodes since they are layout independent - Allow extra mouse buttons (if present) - Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction" Makes the configuration less redundant and doesn't send each action twice, which happened if both were set to the same key. - Fix Regressions from prev commits (menu not opening on Esc) Still has a few minor bugs/issues that need to be fixed, but pushing this now before the commit gets too large again.
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef ACTIONINPUT_H
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#define ACTIONINPUT_H
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#include <string>
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#define INP_MSESIZE 1
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#define INP_KEYSIZE 2
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#define INP_JOYSIZE 1
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std::string getInputCodeToString(int k);
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std::string getInputCodeToUserString(int k, int joystickID);
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int getStringToInputCode(const std::string& s);
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class ActionInput
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{
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public:
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ActionInput();
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std::string name;
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int mse[INP_MSESIZE];
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int key[INP_KEYSIZE];
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int joy[INP_JOYSIZE];
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std::string toString();
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void fromString(const std::string &read);
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};
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enum InputSetType
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{
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INPUTSET_NONE = 0,
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INPUTSET_KEY = 1,
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INPUTSET_JOY = 2,
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INPUTSET_MOUSE = 3,
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INPUTSET_OTHER = 4
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};
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#endif
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