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121 lines
4.2 KiB
C++
121 lines
4.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-02-08
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// Updated : 2010-02-08
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// Licence : This source is under MIT License
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// File : glm/gtx/vec1.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_vec1
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#define glm_gtx_vec1
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// Dependency:
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#include "../glm.hpp"
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#include "../core/type_vec1.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_vec1 extension included")
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#endif
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namespace glm{
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namespace gtx{
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namespace vector1{ ///< GLM_GTX_vec1 extension: 1 component vector.
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namespace precision
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{
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//! 1 component vector of high precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_vec1_t highp_vec1;
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//! 1 component vector of medium precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_vec1_t mediump_vec1;
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//! 1 component vector of low precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_vec1_t lowp_vec1;
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//! 1 component vector of high precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_ivec1_t highp_ivec1;
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//! 1 component vector of medium precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_ivec1_t mediump_ivec1;
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//! 1 component vector of low precision signed integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_ivec1_t lowp_ivec1;
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//! 1 component vector of high precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::highp_uvec1_t highp_uvec1;
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//! 1 component vector of medium precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::mediump_uvec1_t mediump_uvec1;
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//! 1 component vector of low precision unsigned integer numbers.
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//! There is no guarantee on the actual precision.
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//! From GLM_GTX_vec1 extension.
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typedef detail::lowp_uvec1_t lowp_uvec1;
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}//namespace precision
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//////////////////////////
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// vec1 definition
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//! 1 component vector of boolean.
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//! From GLM_GTX_vec1 extension.
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typedef detail::tvec1<bool> bvec1;
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#if(defined(GLM_PRECISION_HIGHP_FLOAT))
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typedef precision::highp_vec1 vec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
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typedef precision::mediump_vec1 vec1;
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#elif(defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::lowp_vec1 vec1;
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#else
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//! 1 component vector of floating-point numbers.
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//! From GLM_GTX_vec1 extension.
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typedef precision::mediump_vec1 vec1;
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#endif//GLM_PRECISION
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#if(defined(GLM_PRECISION_HIGHP_INT))
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typedef precision::highp_ivec1 ivec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_INT))
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typedef precision::mediump_ivec1 ivec1;
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#elif(defined(GLM_PRECISION_LOWP_INT))
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typedef precision::lowp_ivec1 ivec1;
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#else
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//! 1 component vector of signed integer numbers.
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//! From GLM_GTX_vec1 extension.
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typedef precision::mediump_ivec1 ivec1;
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#endif//GLM_PRECISION
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#if(defined(GLM_PRECISION_HIGHP_UINT))
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typedef precision::highp_uvec1 uvec1;
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#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
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typedef precision::mediump_uvec1 uvec1;
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#elif(defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::lowp_uvec1 uvec1;
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#else
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//! 1 component vector of unsigned integer numbers.
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//! From GLM_GTX_vec1 extension.
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typedef precision::mediump_uvec1 uvec1;
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#endif//GLM_PRECISION
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}// namespace vec1
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}// namespace gtx
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}// namespace glm
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#include "vec1.inl"
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namespace glm{using namespace gtx::vector1;}
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#endif//glm_gtx_vec1
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