mirror of
https://github.com/AquariaOSE/Aquaria.git
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90 lines
2.7 KiB
Lua
90 lines
2.7 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- B I O P L A N T
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.glow = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(
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me,
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"abyss-plant-0001", -- texture
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3, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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16, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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256, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000, -- updateCull -1: disabled, default: 4000
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0
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)
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entity_setEntityType(me, ET_NEUTRAL)
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local scale_random = math.random(40) * 0.01
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entity_scale(me, 1.5 + scale_random, 1.5 + scale_random)
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entity_setEntityLayer(me, -3)
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end
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function update(me, dt)
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v.glow = createQuad("Naija/LightFormGlow", 13)
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quad_scale(v.glow, 10, 10)
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if v.glow ~= 0 then
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if entity_isInDarkness(me) then
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quad_alpha(v.glow, 1, 0.5)
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else
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quad_alpha(v.glow, 0, 0.5)
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end
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end
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quad_setPosition(v.glow, entity_getPosition(me))
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quad_delete(v.glow, 0.1)
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v.glow = 0
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end
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function enterState(me)
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end
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function hitSurface(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function exitState(me)
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end
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