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Aquaria/BBGE/Base.h

307 lines
7.9 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BBGE_BASE_H
#define BBGE_BASE_H
#ifdef BBGE_BUILD_WINDOWS
#define WIN32_LEAN_AND_MEAN
#define WIN32_NOMINMAX
#include <windows.h>
#undef min
#undef max
#ifdef _MSC_VER
#define strtof (float)strtod
#define snprintf _snprintf
#endif
#endif
#include "BBGECompileConfig.h"
#ifdef BBGE_BUILD_WINDOWS
//#include "iprof/prof.h"
//#define BBGE_PROF(x) Prof(x)
#define BBGE_PROF(x)
/*
//#ifdef BBGE_BUILD_DIRECTX
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
//#endif
*/
#else
#define BBGE_PROF(x)
#endif
#ifdef BBGE_BUILD_GLFW
#include <glfw.h>
#include "glext.h"
//#include "glext.h"
#elif BBGE_BUILD_DIRECTX
#if defined(BBGE_BUILD_X360) && !defined(BBGE_BUILD_WINDOWS)
#include <xtl.h>
#include <ppcintrinsics.h>
#endif // _XBOX
#if defined(BBGE_BUILD_X360) && defined(BBGE_BUILD_WINDOWS)
// Using the win32\ path prefix on the D3D include files makes sure that the Xbox 360
// version of D3D is used, not the DirectX SDK version.
#include <win32\vs2005\d3d9.h>
#include <win32\vs2005\d3dx9.h>
#pragma warning(disable:4100)
#include "XTLOnPC.h"
#endif // _PC
#if defined(BBGE_BUILD_X360)
#include <xgraphics.h>
#include <xboxmath.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
#endif
#endif
#ifdef BBGE_BUILD_SDL
#include "SDL.h"
#endif
#if defined(BBGE_BUILD_OPENGL)
#define GL_GLEXT_LEGACY 1
#include "gl.h"
#include "glext.h"
#endif
#define compile_assert(pred) switch(0){case 0:case (pred):;}
#ifdef _MSC_VER
#pragma warning(disable:4786)
#pragma warning(disable:4005)
#pragma warning(disable:4305)
#pragma warning(disable:4018) // signed/unsigned mismatch
#pragma warning(disable:4244) // conversion from types with possible loss of data
#pragma warning(disable:4800) // forcing value to bool 'true' or 'false (performance warning)
//W4
#pragma warning(disable:4100) // unreferenced formal parameter
#pragma warning(disable:4505) // unreferenced local function has been removed
#pragma warning(disable:4702) // unreachable code
#pragma warning(disable:4127) // conditional expression is constant
#pragma warning(disable:4706) // assignment within conditional expression
#pragma warning(disable:4389) // signed/unsigned mismatch
#pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced
#endif
#undef GetCharWidth
#include <string.h>
#include <string>
#include <sstream>
#include <fstream>
#include <vector>
#include <list>
#include <queue>
#include <map>
#include <stack>
//#include <typeinfo.h>
#include "Rect.h"
#include "math.h"
#include "ttvfs_stdio.h"
#include "tinyxml2.h"
#include "Refcounted.h"
#ifdef BBGE_BUILD_LINUX
# include <sys/types.h>
# include <stdint.h>
#endif
// dumb win32 includes/defines cleanup
#undef GetCharWidth
enum Align { ALIGN_CENTER=0, ALIGN_LEFT };
enum Direction
{
DIR_NONE = -1,
DIR_UP = 0,
DIR_DOWN = 1,
DIR_LEFT = 2,
DIR_RIGHT = 3,
DIR_UPLEFT = 4,
DIR_UPRIGHT = 5,
DIR_DOWNLEFT = 6,
DIR_DOWNRIGHT = 7,
DIR_MAX = 8
};
#include "Event.h"
#include "Vector.h"
const float SQRT2 = 1.41421356;
const float PI = 3.14159265;
const float PI_HALF = 1.57079633;
#ifndef HUGE_VALF
#define HUGE_VALF ((float)1e38)
#endif
struct IntPair
{
IntPair(unsigned short int x, unsigned short int y) : x(x), y(y) {}
unsigned short int x, y;
};
#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
#define MAX(X,Y) ((X) > (Y) ? (X) : (Y))
std::string numToZeroString(int num, int zeroes);
bool chance(int perc);
bool chancef(float p);
void initCharTranslationTables(const std::map<unsigned char, unsigned char>& tab);
void stringToUpper(std::string &s);
void stringToLower(std::string &s);
void stringToLowerUserData(std::string &s);
void glColor3_256(int r, int g, int b);
float sqr(float x);
bool exists(const std::string &f, bool makeFatal = false, bool skipVFS = false);
void errorLog(const std::string &s);
void debugLog(const std::string &s);
char *readFile(const std::string& path, unsigned long *size_ret = 0);
tinyxml2::XMLDocument *readXML(const std::string& fn, tinyxml2::XMLError *perr = 0, bool keepEmpty = false);
tinyxml2::XMLError readXML(const std::string& fn, tinyxml2::XMLDocument& doc);
char *readCompressedFile(std::string path, unsigned long *size_ret = 0);
void forEachFile(std::string path, std::string type, void callback(const std::string &filename, intptr_t param), intptr_t param);
std::string stripEndlineForUnix(const std::string &in);
std::vector<std::string> getFileList(std::string path, std::string type, int param);
#ifdef HAVE_STRCASECMP
static inline int nocasecmp(const std::string &s1, const std::string &s2)
{ return strcasecmp(s1.c_str(), s2.c_str()); }
static inline int nocasecmp(const std::string &s1, const char *s2)
{ return strcasecmp(s1.c_str(), s2); }
static inline int nocasecmp(const char *s1, const std::string &s2)
{ return strcasecmp(s1, s2.c_str()); }
static inline int nocasecmp(const char *s1, const char *s2)
{ return strcasecmp(s1, s2); }
#else
int nocasecmp(const std::string &s1, const std::string &s2);
#endif
Vector getNearestPointOnLine(Vector start, Vector end, Vector point);
bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius=1, Vector* closest=0);
void sizePowerOf2Texture(int &v);
Vector getDirVector(Direction dir);
Direction getOppositeDir(Direction dir);
Direction getNextDirClockwise(Direction dir);
Vector colorRGB(int r, int g, int b);
#ifdef BBGE_BUILD_DIRECTX
typedef unsigned int GLuint;
#endif
GLuint generateEmptyTexture(int res);
//void pForEachFile(std::string path, std::string type, void callback(const std::string &filename, int param), int param);
/*
void pfread(void *buffer, PHYSFS_uint32 size, PHYSFS_uint32 objs, PHYSFS_file *handle);
void pfseek(PHYSFS_file *handle,PHYSFS_uint64 byte,int origin);
void pfclose(PHYSFS_file *handle);
PHYSFS_file *openRead(const std::string &f);
std::string pLoadStream(const std::string &filename);
void pSaveStream(const std::string &filename, std::ostringstream &os);
*/
void drawCircle(float radius, int steps=1);
bool isVectorInRect(const Vector &vec, const Vector &coord1, const Vector &coord2);
std::string parseCommand(const std::string &line, const std::string &command);
void messageBox(const std::string &title, const std::string& msg);
void exit_error(const std::string &message);
unsigned hash(const std::string &string);
inline
float sqr(float x)
{
return x*x;
}
int randAngle360();
Vector randVector(float magnitude);
std::string splitCamelCase(const std::string &input);
std::string removeSpaces(const std::string &input);
int randRange(int r1, int r2);
enum LerpType
{
LERP_LINEAR = 0,
LERP_EASE = 1,
LERP_EASEIN = 2,
LERP_EASEOUT = 3
};
#define DOUBLE_CLICK_DELAY 0.5f
float lerp(const float &v1, const float &v2, float dt, int lerpType);
//int packFile(const std::string &sourcef, const std::string &destf, int level);
//int unpackFile(const std::string &sourcef, const std::string &destf);
void openURL(const std::string &url);
std::string underscoresToSpaces(const std::string &str);
std::string spacesToUnderscores(const std::string &str);
void triggerBreakpoint();
bool createDir(const std::string& d);
#ifdef BBGE_BUILD_VFS
namespace ttvfs { class Root; }
extern ttvfs::Root vfs; // in Base.cpp
#endif
#endif