mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 14:09:06 +00:00
601 lines
19 KiB
CMake
601 lines
19 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(Aquaria)
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INCLUDE(CheckCCompilerFlag)
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INCLUDE(CheckFunctionExists)
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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IF(APPLE)
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SET(MACOSX TRUE)
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ENDIF(APPLE)
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# HACK: in case mingw is not correctly detected, fix this.
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IF(${CMAKE_GENERATOR} MATCHES ".*[mM][iI][nN][gG][wW].*") # really ugly hack to match "mingw" case-insensitive
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set(MINGW 1)
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message(STATUS "!! Using MinGW hack !!")
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ENDIF()
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IF(WIN32)
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OPTION(AQUARIA_NO_CONSOLE "No console window?" FALSE)
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ENDIF(WIN32)
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# No Steamworks SDK for Linux at the moment. Roll our own achievements.
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ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
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SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE)
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SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria)
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SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs)
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SET(FTGLDIR ${EXTLIBDIR}/FTGL)
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SET(FTGLSRCDIR ${FTGLDIR}/src)
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SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2)
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SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src)
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SET(LUADIR ${EXTLIBDIR}/lua-5.1.4)
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SET(LUASRCDIR ${LUADIR}/src)
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SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.2.0)
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SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.1)
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################ Look for external libraries
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### FreeType
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OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" FALSE)
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if(NOT AQUARIA_INTERNAL_FREETYPE)
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find_package(Freetype)
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endif(NOT AQUARIA_INTERNAL_FREETYPE)
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if(NOT FREETYPE_FOUND)
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set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include)
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endif(NOT FREETYPE_FOUND)
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### Lua
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OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" FALSE)
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if(NOT AQUARIA_INTERNAL_LUA)
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find_package(Lua51)
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endif(NOT AQUARIA_INTERNAL_LUA)
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if(NOT LUA51_FOUND)
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set(LUA_INCLUDE_DIR ${LUASRCDIR})
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endif(NOT LUA51_FOUND)
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### Ogg/Vorbis
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OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" FALSE)
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if(NOT AQUARIA_INTERNAL_OGGVORBIS)
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# CMake doesn't seem to have a module for libogg or libvorbis yet, so
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# we roll our own based on existing find_package modules.
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find_path(OGG_INCLUDE_DIR ogg.h
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HINTS $ENV{OGG_DIR}
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PATH_SUFFIXES include/ogg include
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(OGG_LIBRARY
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NAMES ogg
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HINTS $ENV{OGG_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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if(OGG_LIBRARY)
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find_path(VORBIS_INCLUDE_DIR vorbisfile.h
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES include/vorbis include
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(VORBIS_LIBRARY
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NAMES vorbis
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(VORBISFILE_LIBRARY
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NAMES vorbisfile
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
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set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories")
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if(UNIX AND NOT APPLE)
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find_library(VORBIS_MATH_LIBRARY m)
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set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
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else(UNIX AND NOT APPLE)
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set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
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endif(UNIX AND NOT APPLE)
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endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
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endif(OGG_LIBRARY)
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find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS)
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mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS)
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mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES)
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endif(NOT AQUARIA_INTERNAL_OGGVORBIS)
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if(NOT OGGVORBIS_FOUND)
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set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include)
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endif(NOT OGGVORBIS_FOUND)
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### SDL
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OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" FALSE)
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if(NOT AQUARIA_INTERNAL_SDL)
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find_package(SDL)
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endif(NOT AQUARIA_INTERNAL_SDL)
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if (NOT SDL_FOUND)
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if(MACOSX)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include")
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message(STATUS "Using internal copy of SDL")
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set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib")
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elseif(WIN32)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
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message(STATUS "Using internal copy of SDL")
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if(MSVC)
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set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE PATH "Where the SDL library can be found")
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else(MSVC)
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set(SDL_LIBRARY "${SDLDIR}/lib/win32/libSDL.dll.a" CACHE PATH "Where the SDL library can be found")
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endif(MSVC)
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else(MACOSX)
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message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
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endif(MACOSX)
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endif (NOT SDL_FOUND)
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### OpenAL
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OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" FALSE)
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if(NOT AQUARIA_INTERNAL_OPENAL)
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find_package(OpenAL)
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endif(NOT AQUARIA_INTERNAL_OPENAL)
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if (NOT OPENAL_FOUND)
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if(WIN32)
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set(OPENALDIR "${EXTLIBDIR}/AL")
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set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
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message(STATUS "Using internal copy of OpenAL")
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set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
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else(WIN32)
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message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
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endif(WIN32)
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endif (NOT OPENAL_FOUND)
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################ End of external libraries
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INCLUDE_DIRECTORIES(${BBGEDIR})
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INCLUDE_DIRECTORIES(${BBGEDIR}/GL)
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INCLUDE_DIRECTORIES(${EXTLIBDIR}/glpng/zlib)
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INCLUDE_DIRECTORIES(${SRCDIR})
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INCLUDE_DIRECTORIES(${FTGLDIR}/include)
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INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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# Custom build ID: e.g. "-custom", " (my very own build)"
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SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
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"Text to append to the Aquaria version ID on the title screen.")
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if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"")
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endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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# Aquaria/BBGE specific defines...
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ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1)
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ADD_DEFINITIONS(-DHAVE_PUTENV=1)
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ADD_DEFINITIONS(-DTIXML_USE_STL=1)
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ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
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ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
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#ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_WIDESCREEN=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1)
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ADD_DEFINITIONS(-DAQUARIA_FULL=1)
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ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1)
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ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1)
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IF(UNIX)
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ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1)
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ENDIF(UNIX)
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IF(MACOSX)
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ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1)
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ENDIF(MACOSX)
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IF(WIN32)
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ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
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IF(AQUARIA_NO_CONSOLE)
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SET(EXETYPE WIN32)
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ADD_DEFINITIONS(-DAQUARIA_WIN32_NOCONSOLE=1)
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ENDIF(AQUARIA_NO_CONSOLE)
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ENDIF(WIN32)
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# Build Lua with Unix _setjmp/_longjmp support.
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IF(UNIX)
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ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1)
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ENDIF(UNIX)
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IF(CMAKE_COMPILER_IS_GNUCC)
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ADD_DEFINITIONS(-pipe -fsigned-char)
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#ADD_DEFINITIONS(-Wall)
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# See if -fno-stack-protector is available to us.
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# It doesn't seem to work well, and it adds bulk to the binary.
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CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT)
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IF(AQUARIA_GCC_HAS_STACKPROT)
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ADD_DEFINITIONS(-fno-stack-protector)
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ENDIF(AQUARIA_GCC_HAS_STACKPROT)
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# !!! FIXME: probably not safe long-term.
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# CMake mailing list had this hack for getting rid of -rdynamic:
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# http://public.kitware.com/pipermail/cmake/2006-July/010404.html
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IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS)
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SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS)
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ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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ENDIF(CMAKE_COMPILER_IS_GNUCC)
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CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
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IF(HAVE_STRCASECMP)
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ADD_DEFINITIONS(-DHAVE_STRCASECMP)
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ENDIF(HAVE_STRCASECMP)
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# Main game source code for Aquaria, minus engine and other middleware...
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SET(AQUARIA_SRCS
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${SRCDIR}/AnimationEditor.cpp
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${SRCDIR}/AquariaComboBox.cpp
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${SRCDIR}/AquariaMenuItem.cpp
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${SRCDIR}/AquariaProgressBar.cpp
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${SRCDIR}/AquariaSaveSlot.cpp
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${SRCDIR}/AutoMap.cpp
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${SRCDIR}/Avatar.cpp
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${SRCDIR}/Beam.cpp
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${SRCDIR}/BitBlotLogo.cpp
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${SRCDIR}/BoxElement.cpp
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${SRCDIR}/CollideEntity.cpp
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${SRCDIR}/Continuity.cpp
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${SRCDIR}/Credits.cpp
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${SRCDIR}/CurrentRender.cpp
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${SRCDIR}/Demo.cpp
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${SRCDIR}/DSQ.cpp
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${SRCDIR}/Element.cpp
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${SRCDIR}/Emote.cpp
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${SRCDIR}/Entity.cpp
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${SRCDIR}/FlockEntity.cpp
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${SRCDIR}/Game.cpp
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${SRCDIR}/GameplayVariables.cpp
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${SRCDIR}/GasCloud.cpp
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${SRCDIR}/GridRender.cpp
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${SRCDIR}/Hair.cpp
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${SRCDIR}/Ingredient.cpp
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${SRCDIR}/Intro.cpp
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${SRCDIR}/Logo.cpp
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${SRCDIR}/Main.cpp
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${SRCDIR}/ManaBall.cpp
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${SRCDIR}/MiniMapRender.cpp
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${SRCDIR}/Mod.cpp
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${SRCDIR}/ModSelector.cpp
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${SRCDIR}/ParticleEditor.cpp
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${SRCDIR}/Path.cpp
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${SRCDIR}/PathFinding.cpp
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${SRCDIR}/PathRender.cpp
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${SRCDIR}/RecipeMenuEntry.cpp
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${SRCDIR}/SceneEditor.cpp
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${SRCDIR}/SchoolFish.cpp
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${SRCDIR}/ScriptedEntity.cpp
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${SRCDIR}/ScriptInterface.cpp
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${SRCDIR}/Segmented.cpp
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${SRCDIR}/SFXLoops.cpp
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${SRCDIR}/Shot.cpp
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${SRCDIR}/Spore.cpp
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${SRCDIR}/States.cpp
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${SRCDIR}/StatsAndAchievements.cpp
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${SRCDIR}/SteamRender.cpp
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${SRCDIR}/Strand.cpp
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${SRCDIR}/StringBank.cpp
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${SRCDIR}/SubtitlePlayer.cpp
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${SRCDIR}/ToolTip.cpp
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${SRCDIR}/UserSettings.cpp
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${SRCDIR}/WaterFont.cpp
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${SRCDIR}/WaterSurfaceRender.cpp
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${SRCDIR}/Web.cpp
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${SRCDIR}/WorldMapRender.cpp
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${SRCDIR}/WorldMapTiles.cpp
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)
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# Apparently not used at the moment. Listed here just for completeness.
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SET(AQUARIA_SRCS_UNUSED
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${SRCDIR}/BubbleRender.cpp
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${SRCDIR}/FFTNotes.cpp
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${SRCDIR}/StarRenderer.cpp
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)
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IF(MACOSX)
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SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
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ENDIF(MACOSX)
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# Bit Blot Game Engine sources...
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SET(BBGE_SRCS
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${BBGEDIR}/ActionInput.cpp
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${BBGEDIR}/ActionMapper.cpp
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${BBGEDIR}/ActionSet.cpp
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${BBGEDIR}/AfterEffect.cpp
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${BBGEDIR}/AnimatedSprite.cpp
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${BBGEDIR}/Base.cpp
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${BBGEDIR}/BitmapFont.cpp
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${BBGEDIR}/Collision.cpp
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${BBGEDIR}/Core.cpp
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${BBGEDIR}/Cube.cpp
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${BBGEDIR}/DarkLayer.cpp
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${BBGEDIR}/Datafile.cpp
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${BBGEDIR}/DebugFont.cpp
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${BBGEDIR}/DFSprite.cpp
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${BBGEDIR}/Effects.cpp
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${BBGEDIR}/Emitter.cpp
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${BBGEDIR}/Event.cpp
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${BBGEDIR}/Flags.cpp
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${BBGEDIR}/FrameBuffer.cpp
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${BBGEDIR}/Gradient.cpp
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${BBGEDIR}/Interpolator.cpp
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${BBGEDIR}/Joystick.cpp
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${BBGEDIR}/LensFlare.cpp
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${BBGEDIR}/LightCone.cpp
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${BBGEDIR}/Light.cpp
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${BBGEDIR}/Math.cpp
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${BBGEDIR}/ParticleEffect.cpp
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${BBGEDIR}/ParticleManager.cpp
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${BBGEDIR}/Particles.cpp
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${BBGEDIR}/Precacher.cpp
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${BBGEDIR}/ProfRender.cpp
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${BBGEDIR}/Quad.cpp
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${BBGEDIR}/QuadTrail.cpp
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${BBGEDIR}/RenderObject.cpp
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${BBGEDIR}/RenderObjectLayer.cpp
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${BBGEDIR}/RenderRect.cpp
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${BBGEDIR}/Resource.cpp
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${BBGEDIR}/RoundedRect.cpp
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${BBGEDIR}/ScreenTransition.cpp
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${BBGEDIR}/Shader.cpp
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${BBGEDIR}/SkeletalSprite.cpp
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${BBGEDIR}/Slider.cpp
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${BBGEDIR}/SoundManager.cpp
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${BBGEDIR}/SpawnParticleData.cpp
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${BBGEDIR}/StateMachine.cpp
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${BBGEDIR}/StateManager.cpp
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${BBGEDIR}/Strings.cpp
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${BBGEDIR}/Texture.cpp
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${BBGEDIR}/TTFFont.cpp
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${BBGEDIR}/Vector.cpp
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${BBGEDIR}/FmodOpenALBridge.cpp
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${COCOA_SRCS}
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${EXTLIBDIR}/glfont2/glfont2.cpp
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${EXTLIBDIR}/glpng/glpng.c
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${EXTLIBDIR}/glpng/png/png.c
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${EXTLIBDIR}/glpng/png/pngerror.c
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${EXTLIBDIR}/glpng/png/pngget.c
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${EXTLIBDIR}/glpng/png/pngmem.c
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${EXTLIBDIR}/glpng/png/pngpread.c
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${EXTLIBDIR}/glpng/png/pngread.c
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${EXTLIBDIR}/glpng/png/pngrio.c
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${EXTLIBDIR}/glpng/png/pngrtran.c
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${EXTLIBDIR}/glpng/png/pngrutil.c
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${EXTLIBDIR}/glpng/png/pngset.c
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${EXTLIBDIR}/glpng/png/pngtrans.c
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${EXTLIBDIR}/glpng/zlib/adler32.c
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${EXTLIBDIR}/glpng/zlib/crc32.c
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${EXTLIBDIR}/glpng/zlib/compress.c
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${EXTLIBDIR}/glpng/zlib/deflate.c
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${EXTLIBDIR}/glpng/zlib/inffast.c
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${EXTLIBDIR}/glpng/zlib/inflate.c
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${EXTLIBDIR}/glpng/zlib/inftrees.c
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${EXTLIBDIR}/glpng/zlib/trees.c
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${EXTLIBDIR}/glpng/zlib/uncompr.c
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${EXTLIBDIR}/glpng/zlib/zutil.c
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${EXTLIBDIR}/tinyxml.cpp
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${EXTLIBDIR}/tinyxmlerror.cpp
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${EXTLIBDIR}/tinyxmlparser.cpp
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)
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# Apparently not used at the moment. Listed here just for completeness.
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SET(BBGE_SRCS_UNUSED
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${BBGEDIR}/BloomEffect.cpp
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${BBGEDIR}/CShim.cpp
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${BBGEDIR}/Cutscene.cpp
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${BBGEDIR}/FileVars.cpp
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${BBGEDIR}/Model.cpp
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${BBGEDIR}/OggStream.cpp
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${BBGEDIR}/PackRead.cpp
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${BBGEDIR}/PointSprites.cpp
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)
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|
IF(MINGW)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${BBGEDIR}/FmodOpenALBridge.cpp
|
|
PROPERTIES COMPILE_FLAGS "-fpermissive"
|
|
)
|
|
ENDIF(MINGW)
|
|
|
|
SET(FTGL_SRCS
|
|
${FTGLSRCDIR}/FTCharmap.cpp
|
|
${FTGLSRCDIR}/FTContour.cpp
|
|
${FTGLSRCDIR}/FTFace.cpp
|
|
${FTGLSRCDIR}/FTFont.cpp
|
|
${FTGLSRCDIR}/FTGLTextureFont.cpp
|
|
${FTGLSRCDIR}/FTGlyph.cpp
|
|
${FTGLSRCDIR}/FTGlyphContainer.cpp
|
|
${FTGLSRCDIR}/FTLibrary.cpp
|
|
${FTGLSRCDIR}/FTPoint.cpp
|
|
${FTGLSRCDIR}/FTSize.cpp
|
|
${FTGLSRCDIR}/FTTextureGlyph.cpp
|
|
)
|
|
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FTGL_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC"
|
|
)
|
|
|
|
SET(OGGVORBIS_SRCS
|
|
${LIBOGGDIR}/src/bitwise.c
|
|
${LIBOGGDIR}/src/framing.c
|
|
${LIBVORBISDIR}/lib/analysis.c
|
|
${LIBVORBISDIR}/lib/bitrate.c
|
|
${LIBVORBISDIR}/lib/block.c
|
|
${LIBVORBISDIR}/lib/codebook.c
|
|
${LIBVORBISDIR}/lib/envelope.c
|
|
${LIBVORBISDIR}/lib/floor0.c
|
|
${LIBVORBISDIR}/lib/floor1.c
|
|
${LIBVORBISDIR}/lib/info.c
|
|
${LIBVORBISDIR}/lib/lpc.c
|
|
${LIBVORBISDIR}/lib/lsp.c
|
|
${LIBVORBISDIR}/lib/mapping0.c
|
|
${LIBVORBISDIR}/lib/mdct.c
|
|
${LIBVORBISDIR}/lib/psy.c
|
|
${LIBVORBISDIR}/lib/registry.c
|
|
${LIBVORBISDIR}/lib/res0.c
|
|
${LIBVORBISDIR}/lib/sharedbook.c
|
|
${LIBVORBISDIR}/lib/smallft.c
|
|
${LIBVORBISDIR}/lib/synthesis.c
|
|
${LIBVORBISDIR}/lib/vorbisfile.c
|
|
${LIBVORBISDIR}/lib/window.c
|
|
)
|
|
|
|
SET(FREETYPE2_SRCS
|
|
${FREETYPE2SRCDIR}/base/ftsystem.c
|
|
${FREETYPE2SRCDIR}/base/ftdebug.c
|
|
${FREETYPE2SRCDIR}/base/ftinit.c
|
|
${FREETYPE2SRCDIR}/base/ftbase.c
|
|
${FREETYPE2SRCDIR}/base/ftbbox.c
|
|
${FREETYPE2SRCDIR}/base/ftbdf.c
|
|
${FREETYPE2SRCDIR}/base/ftbitmap.c
|
|
${FREETYPE2SRCDIR}/base/ftcid.c
|
|
${FREETYPE2SRCDIR}/base/ftfstype.c
|
|
${FREETYPE2SRCDIR}/base/ftgasp.c
|
|
${FREETYPE2SRCDIR}/base/ftglyph.c
|
|
${FREETYPE2SRCDIR}/base/ftgxval.c
|
|
${FREETYPE2SRCDIR}/base/ftlcdfil.c
|
|
${FREETYPE2SRCDIR}/base/ftmm.c
|
|
${FREETYPE2SRCDIR}/base/ftotval.c
|
|
${FREETYPE2SRCDIR}/base/ftpatent.c
|
|
${FREETYPE2SRCDIR}/base/ftpfr.c
|
|
${FREETYPE2SRCDIR}/base/ftstroke.c
|
|
${FREETYPE2SRCDIR}/base/ftsynth.c
|
|
${FREETYPE2SRCDIR}/base/fttype1.c
|
|
${FREETYPE2SRCDIR}/base/ftwinfnt.c
|
|
${FREETYPE2SRCDIR}/base/ftxf86.c
|
|
${FREETYPE2SRCDIR}/truetype/truetype.c
|
|
${FREETYPE2SRCDIR}/type1/type1.c
|
|
${FREETYPE2SRCDIR}/cff/cff.c
|
|
${FREETYPE2SRCDIR}/cid/type1cid.c
|
|
${FREETYPE2SRCDIR}/pfr/pfr.c
|
|
${FREETYPE2SRCDIR}/type42/type42.c
|
|
${FREETYPE2SRCDIR}/winfonts/winfnt.c
|
|
${FREETYPE2SRCDIR}/pcf/pcf.c
|
|
${FREETYPE2SRCDIR}/bdf/bdf.c
|
|
${FREETYPE2SRCDIR}/sfnt/sfnt.c
|
|
${FREETYPE2SRCDIR}/autofit/autofit.c
|
|
${FREETYPE2SRCDIR}/pshinter/pshinter.c
|
|
${FREETYPE2SRCDIR}/raster/raster.c
|
|
${FREETYPE2SRCDIR}/smooth/smooth.c
|
|
${FREETYPE2SRCDIR}/cache/ftcache.c
|
|
${FREETYPE2SRCDIR}/gzip/ftgzip.c
|
|
${FREETYPE2SRCDIR}/lzw/ftlzw.c
|
|
${FREETYPE2SRCDIR}/psaux/psaux.c
|
|
${FREETYPE2SRCDIR}/psnames/psmodule.c
|
|
)
|
|
|
|
IF(MSVC)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FREETYPE2_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H"
|
|
)
|
|
ELSE(MSVC)
|
|
# FT2 seems to not be strict-aliasing safe, so disable that in GCC.
|
|
CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS)
|
|
IF(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET(NOSTRICTALIAS "-fno-strict-aliasing")
|
|
ELSE(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET(NOSTRICTALIAS "")
|
|
ENDIF(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FREETYPE2_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}"
|
|
)
|
|
ENDIF(MSVC)
|
|
|
|
|
|
SET(LUA_SRCS
|
|
${LUASRCDIR}/lapi.c
|
|
${LUASRCDIR}/ldebug.c
|
|
${LUASRCDIR}/ldo.c
|
|
${LUASRCDIR}/ldump.c
|
|
${LUASRCDIR}/lfunc.c
|
|
${LUASRCDIR}/lgc.c
|
|
${LUASRCDIR}/lmem.c
|
|
${LUASRCDIR}/lobject.c
|
|
${LUASRCDIR}/lopcodes.c
|
|
${LUASRCDIR}/lstate.c
|
|
${LUASRCDIR}/lstring.c
|
|
${LUASRCDIR}/ltable.c
|
|
${LUASRCDIR}/ltm.c
|
|
${LUASRCDIR}/lundump.c
|
|
${LUASRCDIR}/lvm.c
|
|
${LUASRCDIR}/lzio.c
|
|
${LUASRCDIR}/lauxlib.c
|
|
${LUASRCDIR}/lbaselib.c
|
|
${LUASRCDIR}/lstrlib.c
|
|
${LUASRCDIR}/ltablib.c
|
|
${LUASRCDIR}/lparser.c
|
|
${LUASRCDIR}/llex.c
|
|
${LUASRCDIR}/lcode.c
|
|
${LUASRCDIR}/lmathlib.c
|
|
)
|
|
|
|
|
|
IF(MACOSX)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon")
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa")
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenGL")
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL")
|
|
ENDIF(MACOSX)
|
|
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY})
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY})
|
|
|
|
IF(FREETYPE_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES})
|
|
ELSE(FREETYPE_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS})
|
|
ENDIF(FREETYPE_FOUND)
|
|
|
|
IF(LUA51_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES})
|
|
ELSE(LUA51_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS})
|
|
ENDIF(LUA51_FOUND)
|
|
|
|
IF(OGGVORBIS_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES})
|
|
ELSE(OGGVORBIS_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS})
|
|
ENDIF(OGGVORBIS_FOUND)
|
|
|
|
ADD_EXECUTABLE(aquaria ${EXETYPE}
|
|
${AQUARIA_SRCS}
|
|
${BBGE_SRCS}
|
|
${FTGL_SRCS}
|
|
${OPTIONAL_SRCS}
|
|
)
|
|
TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS})
|
|
|
|
# end of CMakeLists.txt ...
|
|
|