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Aquaria/game_scripts/scripts/maps/node_sit.lua

59 lines
1.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, true)
end
function activate(me)
local n = getNaija()
avatar_fallOffWall()
entity_idle(n)
entity_setInvincible(n, true)
entity_swimToNode(n, me)
entity_watchForPath(n)
--avatar_toggleCape(false)
entity_animate(n, "sitBack", LOOP_INF)
--entity_animate(n, "trailerIntroAnim2", LOOP_INF)
overrideZoom(0.5, 2)
watch(2)
emote(EMOTE_NAIJASIGH)
while (not isLeftMouse()) and (not isRightMouse()) do
watch(FRAME_TIME)
end
entity_idle(n)
entity_addVel(n, 0, -200)
overrideZoom(1, 1)
esetv(n, EV_NOINPUTNOVEL, 0)
watch(1)
esetv(n, EV_NOINPUTNOVEL, 1)
overrideZoom(0)
entity_setInvincible(n, false)
--avatar_toggleCape(true)
end
function update(me, dt)
end