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Aquaria/game_scripts/scripts/maps/node_spawnspores.lua

70 lines
1.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
v.n = 0
v.sz = 64
v.delay = 0
function init(me)
v.n = getNaija()
end
local function spawnSpore(x, y)
-- SLOW have to load a script each time
createSpore(x, y)
--[[
local ent = createEntity("Spore", "", x, y)
local e = entity_getNearestEntity(ent, "Spore")
if e ~= 0 then
if entity_isEntityInRange(ent, e, v.sz/2) then
entity_delete(ent)
end
end
]]--
end
function update(me, dt)
v.delay = v.delay - dt
if v.delay < 0 then
if node_isEntityIn(me, v.n) then
-- spawn around on a grid
local x, y = entity_getPosition(v.n)
x = math.floor(x / v.sz)
y = math.floor(y / v.sz)
x = x * v.sz + v.sz/2
y = y * v.sz + v.sz/2
local out = 4
spawnSpore(x, y-v.sz*out)
spawnSpore(x+v.sz*out, y-v.sz*out)
spawnSpore(x-v.sz*out, y-v.sz*out)
spawnSpore(x, y+v.sz*out)
spawnSpore(x+v.sz*out, y+v.sz*out)
spawnSpore(x-v.sz*out, y+v.sz*out)
spawnSpore(x+v.sz*out, y)
spawnSpore(x-v.sz*out, y)
end
v.delay = 0.5
end
end