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Aquaria/game_scripts/scripts/maps/node_sunkencityboss2.lua

91 lines
2.3 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.spawned = false
v.dad = 0
v.mom = 0
v.door = 0
v.didInit = false
function init(me)
v.door = node_getNearestEntity(me, "EnergyDoor")
v.dad = getEntity("SunkenDad")
v.mom = getEntity("SunkenMom")
toggleSteam(false)
--[[
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
entity_delete(v.dad)
entity_delete(v.mom)
return
end
]]--
end
function update(me, dt)
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
return
end
if entity_isState(v.dad, STATE_DEATHSCENE) then
setFlag(FLAG_SUNKENCITY_BOSS, 1)
entity_setState(v.door, STATE_OPEN)
end
if not v.spawned and getFlag(FLAG_SUNKENCITY_PUZZLE) == SUNKENCITY_CLAYDONE then
debugLog("starting boss fight")
shakeCamera(5, 3)
playSfx("sunkendad-breakout")
toggleSteam(true)
setFlag(FLAG_SUNKENCITY_PUZZLE, SUNKENCITY_BOSSFIGHT)
local dadSpawn = getNode("DADSPAWN")
local momSpawn = getNode("MOMSPAWN")
entity_setPosition(v.dad, node_x(dadSpawn), node_y(dadSpawn))
entity_setPosition(v.mom, node_x(momSpawn), node_y(momSpawn))
entity_setState(v.dad, STATE_START)
entity_setState(v.mom, STATE_START)
if not entity_isState(v.door, STATE_CLOSED) then
entity_setState(v.door, STATE_CLOSE)
end
playMusic("sunken")
end
--[[
if not v.spawned then
if node_isEntityIn(me, getNaija()) then
entity_setState(v.dad, STATE_START)
entity_setState(v.mom, STATE_START)
entity_setState(v.door, STATE_CLOSE)
v.spawned = true
end
end
]]--
end