mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
104 lines
2.5 KiB
Lua
104 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"breakable/energylamp", -- texture
|
|
1, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
90, -- collideRadius
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
256, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
2000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
loadSound("energylamp-explode")
|
|
entity_setDeathScene(me, true)
|
|
entity_setDeathSound(me, "energylamp-explode")
|
|
|
|
entity_setEatType(me, EAT_NONE)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setUpdateCull(me, 3000)
|
|
esetv(me, EV_LOOKAT, 0)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_handleShotCollisions(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
spawnParticleEffect("starexplode", entity_x(me)+10, entity_y(me)+50)
|
|
for i=1,3 do
|
|
debugLog("Spawning")
|
|
local e = createEntity("BrokenPiece", "", entity_x(me), entity_y(me))
|
|
local str = string.format("%s-0001", "breakable/energylamp", i)
|
|
--debugLog(str)
|
|
entity_setTexture(e, str)
|
|
end
|
|
entity_setStateTime(me, 0.1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|