mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
153 lines
4.4 KiB
Lua
153 lines
4.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- N A U T I L U S
|
|
|
|
-- entity specific
|
|
local STATE_ATTACKPREP = 1000
|
|
local STATE_ATTACK = 1001
|
|
|
|
v.lungeDelay = 0 -- prevents the nautilus from lunging over and over
|
|
v.dodgeTimer = 0
|
|
-- initializes the entity
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"Mutilus/Mutilus", -- texture
|
|
6, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
32, -- collideRadius (only used if hit entities is on)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
-1, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
entity_setDeathParticleEffect(me, "TinyBlueExplode")
|
|
|
|
entity_setDropChance(me, 10, 1)
|
|
|
|
entity_rotate(me, 360, 1, LOOP_INF) -- make the nautilus spin 360 degrees endlessly over 1 second
|
|
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
|
|
|
|
entity_setEatType(me, EAT_FILE, "SmallFood")
|
|
|
|
--entity_initSkeletal(me, "Mutilus")
|
|
--entity_scale(me, 1.2, 1.2)
|
|
end
|
|
|
|
-- the entity's main update function
|
|
function update(me, dt)
|
|
-- in any state: if we have a target and we're close enough, hurt the target and move back
|
|
-- in idle state only
|
|
if entity_getState(me)==STATE_IDLE then
|
|
-- count down the v.lungeDelay timer to 0
|
|
if v.lungeDelay > 0 then v.lungeDelay = v.lungeDelay - dt if v.lungeDelay < 0 then v.lungeDelay = 0 end end
|
|
|
|
v.dodgeTimer = v.dodgeTimer + dt
|
|
if v.dodgeTimer > 3 then
|
|
v.dodgeTimer = 0
|
|
end
|
|
-- if we don't have a target, find one
|
|
if not entity_hasTarget(me) then
|
|
entity_findTarget(me, 1000)
|
|
else
|
|
if entity_isTargetInRange(me, 1600) then
|
|
if entity_isTargetInRange(me, 200) then
|
|
entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
|
|
else
|
|
entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
|
|
end
|
|
end
|
|
|
|
-- 40% of the time when we're in range and not delaying, launch an attack
|
|
if entity_isTargetInRange(me, 300) then
|
|
if math.random(100) < 40 and v.lungeDelay == 0 then
|
|
entity_setState(me, STATE_ATTACKPREP, 0.5)
|
|
end
|
|
end
|
|
|
|
entity_doEntityAvoidance(me, dt, 128, 0.5)
|
|
if v.dodgeTimer > 1.5 then
|
|
entity_doSpellAvoidance(me, dt, 256, 1)
|
|
end
|
|
entity_doCollisionAvoidance(me, dt, 4, 0.1)
|
|
end
|
|
end
|
|
entity_updateCurrents(me, dt)
|
|
entity_updateMovement(me, dt)
|
|
|
|
entity_handleShotCollisions(me)
|
|
if entity_hasTarget(me) then
|
|
if entity_touchAvatarDamage(me, 32, 1) then
|
|
entity_moveTowardsTarget(me, dt, -10000)
|
|
end
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me)==STATE_IDLE then
|
|
entity_setMaxSpeed(me, 600)
|
|
elseif entity_getState(me)==STATE_ATTACKPREP then
|
|
entity_sound(me, "Nautilus", 1200+math.random(100))
|
|
entity_setMaxSpeed(me, 0)
|
|
entity_doGlint(me, "Glint", BLEND_ADD)
|
|
elseif entity_getState(me)==STATE_ATTACK then
|
|
entity_enableMotionBlur(me)
|
|
v.lungeDelay = 2.0
|
|
entity_setMaxSpeed(me, 1200)
|
|
entity_moveTowardsTarget(me, 1200, 1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_getState(me)==STATE_ATTACKPREP then
|
|
entity_setState(me, STATE_ATTACK, 0.6)
|
|
elseif entity_getState(me)==STATE_ATTACK then
|
|
entity_disableMotionBlur(me)
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_getHealth(me)-dmg <= 0 then
|
|
entity_sound(me, "Nautilus", 900 + math.random(100))
|
|
else
|
|
entity_sound(me, "Nautilus", 600 + math.random(100))
|
|
end
|
|
return true
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function shiftWorlds(me, old, new)
|
|
end
|
|
|
|
function dieNormal(me)
|
|
end
|
|
|