mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-03 00:15:46 +00:00
155 lines
3.6 KiB
C++
155 lines
3.6 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "FlockEntity.h"
|
|
|
|
const int DEFAULT_MAX_FLOCKS = 20; // Will be increased as needed
|
|
std::vector<Flock*> flocks(DEFAULT_MAX_FLOCKS);
|
|
|
|
FlockEntity::FlockEntity() : CollideEntity()
|
|
{
|
|
flockType = FLOCK_FISH;
|
|
flock = 0;
|
|
nextInFlock = prevInFlock = 0;
|
|
nearestFlockMate = 0;
|
|
nearestDistance = HUGE_VALF;
|
|
|
|
angle = 0;
|
|
|
|
collideRadius = 8;
|
|
}
|
|
|
|
void FlockEntity::addToFlock(int id)
|
|
{
|
|
if (id >= flocks.size())
|
|
{
|
|
int curSize = flocks.size();
|
|
flocks.resize(id+1);
|
|
for (int i = curSize; i < id+1; i++)
|
|
flocks[i] = 0;
|
|
}
|
|
if (!flocks[id])
|
|
{
|
|
flocks[id] = new Flock(id);
|
|
}
|
|
|
|
flock = flocks[id];
|
|
nextInFlock = flock->firstEntity;
|
|
prevInFlock = 0;
|
|
if (flock->firstEntity)
|
|
flock->firstEntity->prevInFlock = this;
|
|
flock->firstEntity = this;
|
|
|
|
nearestFlockMate = 0;
|
|
nearestDistance = HUGE_VALF;
|
|
int numEntities = 1;
|
|
for (FlockEntity *e = nextInFlock; e; e = e->nextInFlock)
|
|
{
|
|
numEntities++;
|
|
const float distance = (e->position - position).getLength2D();
|
|
if (distance < nearestDistance)
|
|
{
|
|
nearestFlockMate = e;
|
|
nearestDistance = distance;
|
|
}
|
|
}
|
|
if (numEntities == 1)
|
|
{
|
|
flock->center = position;
|
|
flock->heading = vel;
|
|
}
|
|
else
|
|
{
|
|
flock->center = (flock->center*(numEntities-1) + position) / numEntities;
|
|
flock->heading = (flock->heading*(numEntities-1) + vel) / numEntities;
|
|
}
|
|
}
|
|
|
|
void FlockEntity::removeFromFlock()
|
|
{
|
|
if (flock)
|
|
{
|
|
if (nextInFlock)
|
|
nextInFlock->prevInFlock = prevInFlock;
|
|
if (prevInFlock)
|
|
prevInFlock->nextInFlock = nextInFlock;
|
|
else
|
|
flock->firstEntity = nextInFlock;
|
|
if (!flock->firstEntity)
|
|
{
|
|
flocks[flock->flockID] = 0;
|
|
delete flock;
|
|
}
|
|
}
|
|
flock = 0;
|
|
nextInFlock = prevInFlock = 0;
|
|
nearestFlockMate = 0;
|
|
nearestDistance = HUGE_VALF;
|
|
}
|
|
|
|
void FlockEntity::destroy()
|
|
{
|
|
removeFromFlock();
|
|
CollideEntity::destroy();
|
|
}
|
|
|
|
|
|
void FlockEntity::updateFlockData(void)
|
|
{
|
|
for (int flockID = 0; flockID < flocks.size(); flockID++)
|
|
{
|
|
Flock *flock = flocks[flockID];
|
|
if (flock)
|
|
{
|
|
flock->center = Vector(0,0,0);
|
|
flock->heading = Vector(0,0,0);
|
|
int numEntities = 0;
|
|
for (FlockEntity *e = flock->firstEntity; e; e = e->nextInFlock)
|
|
{
|
|
flock->center += e->position;
|
|
flock->heading += e->vel;
|
|
e->nearestFlockMate = 0;
|
|
e->nearestDistance = HUGE_VALF;
|
|
for (FlockEntity *e2 = flock->firstEntity; e2 != e; e2 = e2->nextInFlock)
|
|
{
|
|
const float distanceSqr = (e2->position - e->position).getSquaredLength2D();
|
|
if (distanceSqr < e->nearestDistance)
|
|
{
|
|
e->nearestFlockMate = e2;
|
|
// Record the square for now (we'll sqrt it later)
|
|
e->nearestDistance = distanceSqr;
|
|
}
|
|
if (distanceSqr < e2->nearestDistance)
|
|
{
|
|
e2->nearestFlockMate = e;
|
|
e2->nearestDistance = distanceSqr;
|
|
}
|
|
}
|
|
numEntities++;
|
|
}
|
|
for (FlockEntity *e = flock->firstEntity; e; e = e->nextInFlock)
|
|
{
|
|
e->nearestDistance = sqrtf(e->nearestDistance);
|
|
}
|
|
flock->center /= numEntities;
|
|
flock->heading /= numEntities;
|
|
}
|
|
}
|
|
}
|