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Aquaria/Aquaria/ScriptedEntity.cpp
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

821 lines
16 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ScriptedEntity.h"
#include "DSQ.h"
#include "Game.h"
#include "Avatar.h"
#include "Shot.h"
#include "ScriptInterface.h"
bool ScriptedEntity::runningActivation = false;
ScriptedEntity::ScriptedEntity(const std::string &scriptName, Vector position, EntityType et) : CollideEntity(), Segmented(2, 26)
{
addType(SCO_SCRIPTED_ENTITY);
crushDelay = 0;
script = 0;
songNoteFunction = songNoteDoneFunction = true;
addChild(&pullEmitter, PM_STATIC);
hair = 0;
becomeSolidDelay = false;
strandSpacing = 10;
animKeyFunc = true;
canShotHitFunc = true;
setEntityType(et);
myTimer = 0;
layer = LR_ENTITIES;
surfaceMoveDir = 1;
this->position = position;
numSegments = 0;
reverseSegments = false;
manaBallAmount = 1;
this->name = scriptName;
std::string file;
if (!scriptName.empty())
{
if (scriptName[0]=='@' && dsq->mod.isActive())
{
file = dsq->mod.getPath() + "scripts/" + scriptName.substr(1, scriptName.size()) + ".lua";
this->name = scriptName.substr(1, scriptName.size());
}
else if (dsq->mod.isActive())
{
file = dsq->mod.getPath() + "scripts/" + scriptName + ".lua";
if (!exists(file))
{
file = "scripts/entities/" + scriptName + ".lua";
}
}
else
{
file = "scripts/entities/" + scriptName + ".lua";
}
}
script = dsq->scriptInterface.openScript(file);
if (!script)
{
debugLog("Could not load script [" + file + "]");
}
}
ScriptedEntity::~ScriptedEntity()
{
}
void ScriptedEntity::setAutoSkeletalUpdate(bool v)
{
skeletalSprite.ignoreUpdate = !v;
}
void ScriptedEntity::message(const std::string &msg, int v)
{
if (script)
{
if (!script->call("msg", this, msg.c_str(), v))
debugLog(name + " : msg : " + script->getLastError());
}
Entity::message(msg, v);
}
int ScriptedEntity::messageVariadic(lua_State *L, int nparams)
{
if (script)
{
int res = script->callVariadic("msg", L, nparams, this);
if (res < 0)
luaDebugMsg("msg", script->getLastError());
else
return res;
}
return Entity::messageVariadic(L, nparams);
}
void ScriptedEntity::warpSegments()
{
Segmented::warpSegments(position);
}
void ScriptedEntity::init()
{
if (script)
{
if (!script->call("init", this))
luaDebugMsg("init", script->getLastError());
}
Entity::init();
}
void ScriptedEntity::postInit()
{
if (script)
{
if (!script->call("postInit", this))
luaDebugMsg("postInit", script->getLastError());
}
Entity::postInit();
}
void ScriptedEntity::initEmitter(int emit, const std::string &file)
{
if (emitters.size() <= emit)
{
emitters.resize(emit+1);
}
if (emitters[emit] != 0)
{
errorLog("Trying to init emitter being used");
return;
}
emitters[emit] = new ParticleEffect;
addChild(emitters[emit], PM_POINTER);
emitters[emit]->load(file);
}
void ScriptedEntity::startEmitter(int emit)
{
if(emit >= emitters.size())
return;
if (emitters[emit])
{
emitters[emit]->start();
}
}
void ScriptedEntity::stopEmitter(int emit)
{
if(emit >= emitters.size())
return;
if (emitters[emit])
{
emitters[emit]->stop();
}
}
ParticleEffect *ScriptedEntity::getEmitter(int emit)
{
return (size_t(emit) < emitters.size()) ? emitters[emit] : NULL;
}
int ScriptedEntity::getNumEmitters() const
{
return emitters.size();
}
void ScriptedEntity::registerNewPart(RenderObject *r, const std::string &name)
{
partMap[name] = r;
}
void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std::string bodyTex, std::string tailTex, int w, int h, float taper, bool reverseSegments)
{
this->reverseSegments = reverseSegments;
this->numSegments = numSegments;
this->minDist = minDist;
this->maxDist = maxDist;
segments.resize(numSegments);
for (int i = segments.size()-1; i >= 0 ; i--)
{
Quad *q = new Quad;
if (i == segments.size()-1)
q->setTexture(tailTex);
else
q->setTexture(bodyTex);
q->setWidthHeight(w, h);
if (i > 0 && i < segments.size()-1 && taper !=0)
q->scale = Vector(1.0f-(i*taper), 1-(i*taper));
dsq->game->addRenderObject(q, LR_ENTITIES);
segments[i] = q;
}
Segmented::initSegments(position);
}
void ScriptedEntity::setupEntity(const std::string &tex, int lcode)
{
setEntityType(ET_NEUTRAL);
if (!tex.empty())
setTexture(tex);
updateCull = -1;
manaBallAmount = 0;
setState(STATE_IDLE);
this->layer = dsq->getEntityLayerToLayer(lcode);
}
void ScriptedEntity::setupBasicEntity(const std::string& texture, int health, int manaBall, int exp, int money, float collideRadius, int state, int w, int h, int expType, bool hitEntity, int updateCull, int layer)
{
updateCull = -1;
if (texture.empty())
renderQuad = false;
else
setTexture(texture);
this->health = maxHealth = health;
this->collideRadius = collideRadius;
setState(state);
this->manaBallAmount = manaBall;
width = w;
height = h;
setEntityLayer(layer);
}
void ScriptedEntity::setEntityLayer(int lcode)
{
this->layer = dsq->getEntityLayerToLayer(lcode);
}
void ScriptedEntity::initStrands(int num, int segs, int dist, int strandSpacing, Vector color)
{
this->strandSpacing = strandSpacing;
strands.resize(num);
for (int i = 0; i < strands.size(); i++)
{
strands[i] = new Strand(position, segs, dist);
strands[i]->color = color;
dsq->game->addRenderObject(strands[i], this->layer);
}
updateStrands(0);
}
void ScriptedEntity::onAlwaysUpdate(float dt)
{
Entity::onAlwaysUpdate(dt);
updateStrands(dt);
if (!isEntityDead() && getState() != STATE_DEAD && getState() != STATE_DEATHSCENE && isPresent())
{
if (frozenTimer > 0)
{
pullEmitter.update(dt);
doFriction(dt, 50);
updateCurrents(dt);
updateMovement(dt);
if (hair)
{
setHairHeadPosition(position);
updateHair(dt);
}
if (skeletalSprite.isLoaded())
dsq->game->handleShotCollisionsSkeletal(this);
else
dsq->game->handleShotCollisions(this);
}
if (isPullable() && !fillGridFromQuad)
{
bool doCrush = false;
crushDelay -= dt;
if (crushDelay < 0)
{
crushDelay = 0.2;
doCrush = true;
}
FOR_ENTITIES(i)
{
Entity *e = *i;
if (e && e != this && e->life == 1 && e->ridingOnEntity != this)
{
if ((e->position - this->position).isLength2DIn(collideRadius + e->collideRadius))
{
if (this->isEntityProperty(EP_BLOCKER) && doCrush)
{
bool doit = !vel.isLength2DIn(64) || (e->position.y > position.y && vel.y > 0);
if (doit)
{
if (e->getEntityType() == ET_ENEMY && e->isDamageTarget(DT_CRUSH))
{
DamageData d;
d.damageType = DT_CRUSH;
d.attacker = this;
d.damage = 1;
if (e->damage(d))
{
e->sound("RockHit");
dsq->spawnParticleEffect("rockhit", e->position, 0, 0);
}
Vector add = vel;
add.setLength2D(5000*dt);
e->vel += add;
}
}
}
Vector add = e->position - this->position;
add.capLength2D(10000 * dt);
e->vel += add;
e->doCollisionAvoidance(dt, 3, 1);
}
}
}
}
if (isPullable())
{
Entity *followEntity = dsq->game->avatar;
if (followEntity && dsq->game->avatar->pullTarget == this)
{
Vector dist = followEntity->position - this->position;
if (dist.isLength2DIn(followEntity->collideRadius + collideRadius + 16))
{
vel = 0;
}
else if (!dist.isLength2DIn(800))
{
vel.setZero();
dsq->game->avatar->pullTarget->stopPull();
dsq->game->avatar->pullTarget = 0;
}
else if (!dist.isLength2DIn(128))
{
Vector v = dist;
int moveSpeed = 1000;
moveSpeed = 4000;
v.setLength2D(moveSpeed);
vel += v*dt;
setMaxSpeed(dsq->game->avatar->getMaxSpeed());
}
else
{
if (!vel.isZero())
{
Vector sub = vel;
sub.setLength2D(getMaxSpeed()*maxSpeedLerp.x*dt);
vel -= sub;
if (vel.isLength2DIn(100))
vel = 0;
}
}
doCollisionAvoidance(dt, 2, 0.5);
}
}
}
}
void ScriptedEntity::updateStrands(float dt)
{
if (strands.empty()) return;
float angle = rotation.z;
angle = (PI*(360-(angle-90)))/180.0;
float sz = (strands.size()/2);
for (int i = 0; i < strands.size(); i++)
{
float diff = (i-sz)*strandSpacing;
if (diff < 0)
strands[i]->position = position - Vector(sinf(angle)*fabsf(diff), cosf(angle)*fabsf(diff));
else
strands[i]->position = position + Vector(sinf(angle)*diff, cosf(angle)*diff);
if (dt > 0)
strands[i]->update(dt);
}
}
void ScriptedEntity::destroy()
{
CollideEntity::destroy();
if (script)
{
dsq->scriptInterface.closeScript(script);
script = 0;
}
}
void ScriptedEntity::song(SongType songType)
{
if (script)
{
if (!script->call("song", this, int(songType)))
debugLog(name + " : " + script->getLastError());
}
}
void ScriptedEntity::shiftWorlds(WorldType lastWorld, WorldType worldType)
{
if (script)
{
if (!script->call("shiftWorlds", this, int(lastWorld), int(worldType)))
debugLog(name + " : " + script->getLastError() + " shiftWorlds");
}
}
void ScriptedEntity::startPull()
{
Entity::startPull();
beforePullMaxSpeed = getMaxSpeed();
becomeSolidDelay = false;
debugLog("HERE!");
if (isEntityProperty(EP_BLOCKER))
{
fillGridFromQuad = false;
dsq->game->reconstructEntityGrid();
}
pullEmitter.load("Pulled");
pullEmitter.start();
// HACK: move this to the lower level at some point
if (isEntityProperty(EP_BLOCKER))
{
FOR_ENTITIES(i)
{
Entity *e = *i;
if (e != this && e->getEntityType() != ET_AVATAR && e->isv(EV_CRAWLING, 1))
{
if ((e->position - position).isLength2DIn(collideRadius+e->collideRadius+32))
{
debugLog(e->name + ": is now riding on : " + name);
e->ridingOnEntity = this;
e->ridingOnEntityOffset = e->position - position;
e->ridingOnEntityOffset.setLength2D(collideRadius);
}
}
}
}
}
void ScriptedEntity::sporesDropped(const Vector &pos, int type)
{
if (script)
{
script->call("sporesDropped", this, pos.x, pos.y, type);
}
}
void ScriptedEntity::stopPull()
{
Entity::stopPull();
pullEmitter.stop();
setMaxSpeed(beforePullMaxSpeed);
}
void ScriptedEntity::onUpdate(float dt)
{
BBGE_PROF(ScriptedEntity_onUpdate);
CollideEntity::onUpdate(dt);
if (becomeSolidDelay)
{
if (vel.isLength2DIn(5))
{
if (!isEntityInside())
{
becomeSolid();
becomeSolidDelay = false;
}
}
}
if (life != 1 || isEntityDead()) return;
if (myTimer > 0)
{
myTimer -= dt;
if (myTimer <= 0)
{
myTimer = 0;
onExitTimer();
}
}
if (this->isEntityDead() || this->getState() == STATE_DEATHSCENE || this->getState() == STATE_DEAD)
{
return;
}
if (script)
{
if (!script->call("update", this, dt))
debugLog(name + " : update : " + script->getLastError());
}
if (numSegments > 0)
{
updateSegments(position, reverseSegments);
updateAlpha(alpha.x);
}
}
void ScriptedEntity::resetTimer(float t)
{
myTimer = t;
}
void ScriptedEntity::stopTimer()
{
myTimer = 0;
}
void ScriptedEntity::onExitTimer()
{
if (script)
{
if (!script->call("exitTimer", this))
debugLog(this->name + " : " + script->getLastError() + " exitTimer");
}
}
void ScriptedEntity::onAnimationKeyPassed(int key)
{
if (script && animKeyFunc)
{
if (!script->call("animationKey", this, key))
{
debugLog(this->name + " : " + script->getLastError() + " animationKey");
animKeyFunc = false;
}
}
Entity::onAnimationKeyPassed(key);
}
void ScriptedEntity::lightFlare()
{
if (script && !isEntityDead())
{
script->call("lightFlare", this);
}
}
bool ScriptedEntity::canShotHit(const DamageData &d)
{
bool doDefault = true;
if (script && canShotHitFunc)
{
if (!script->call("canShotHit", this, d.attacker, d.bone, int(d.damageType), d.damage, d.hitPos.x, d.hitPos.y, d.shot, &doDefault))
{
debugLog(name + ": canShotHit function failed");
canShotHitFunc = false;
}
}
if (doDefault)
{
return Entity::canShotHit(d);
}
return false;
}
bool ScriptedEntity::damage(const DamageData &d)
{
if (d.damageType == DT_NONE) return false;
bool doDefault = true;
if (script)
{
if (!script->call("damage", this, d.attacker, d.bone, int(d.damageType), d.damage, d.hitPos.x, d.hitPos.y, d.shot, &doDefault))
{
debugLog(name + ": damage function failed");
}
}
if (doDefault)
{
return Entity::damage(d);
}
return false;
}
void ScriptedEntity::songNote(int note)
{
Entity::songNote(note);
if (script && songNoteFunction)
{
if (!script->call("songNote", this, note))
{
songNoteFunction = false;
debugLog(this->name + " : " + script->getLastError() + " songNote");
}
}
}
void ScriptedEntity::songNoteDone(int note, float len)
{
Entity::songNoteDone(note, len);
if (script && songNoteDoneFunction)
{
if (!script->call("songNoteDone", this, note, len))
{
songNoteDoneFunction = false;
debugLog(this->name + " : " + script->getLastError() + " songNoteDone");
}
}
}
void ScriptedEntity::becomeSolid()
{
float oldRot = 0;
bool doRot=false;
Vector n = dsq->game->getWallNormal(position);
if (!n.isZero())
{
oldRot = rotation.z;
rotateToVec(n, 0);
doRot = true;
}
fillGridFromQuad = true;
dsq->game->reconstructEntityGrid();
FOR_ENTITIES(i)
{
Entity *e = *i;
if (e->ridingOnEntity == this)
{
e->ridingOnEntity = 0;
e->moveOutOfWall();
// if can't get the rider out of the wall, kill it
if (dsq->game->isObstructed(TileVector(e->position)))
{
e->setState(STATE_DEAD);
}
}
}
if (doRot)
{
rotation.z = oldRot;
rotateToVec(n, 0.01);
}
}
void ScriptedEntity::onHitWall()
{
if (isEntityProperty(EP_BLOCKER) && !fillGridFromQuad && dsq->game->avatar->pullTarget != this)
{
becomeSolidDelay = true;
}
if (isEntityProperty(EP_BLOCKER) && !fillGridFromQuad)
{
Vector n = dsq->game->getWallNormal(position);
if (!n.isZero())
{
rotateToVec(n, 0.2);
}
}
CollideEntity::onHitWall();
if (script)
{
if (!script->call("hitSurface", this))
debugLog(this->name + " : " + script->getLastError() + " hitSurface");
}
}
void ScriptedEntity::activate()
{
if (runningActivation) return;
Entity::activate();
runningActivation = true;
if (script)
{
if (!script->call("activate", this))
luaDebugMsg("activate", script->getLastError());
}
runningActivation = false;
}
void ScriptedEntity::shotHitEntity(Entity *hit, Shot *shot, Bone *bone)
{
Entity::shotHitEntity(hit, shot, bone);
if (script)
{
script->call("shotHitEntity", this, hit, shot, bone);
}
}
void ScriptedEntity::entityDied(Entity *e)
{
CollideEntity::entityDied(e);
if (script)
{
script->call("entityDied", this, e);
}
}
void ScriptedEntity::luaDebugMsg(const std::string &func, const std::string &msg)
{
debugLog("luaScriptError: " + name + " : " + func + " : " + msg);
}
void ScriptedEntity::onDieNormal()
{
Entity::onDieNormal();
if (script)
{
script->call("dieNormal", this);
}
}
void ScriptedEntity::onDieEaten()
{
Entity::onDieEaten();
if (script)
{
script->call("dieEaten", this);
}
}
void ScriptedEntity::onEnterState(int action)
{
CollideEntity::onEnterState(action);
if (script)
{
if (!script->call("enterState", this))
luaDebugMsg("enterState", script->getLastError());
}
switch(action)
{
case STATE_DEAD:
if (!isGoingToBeEaten())
{
doDeathEffects(manaBallAmount);
dsq->spawnParticleEffect(deathParticleEffect, position);
onDieNormal();
}
else
{
// eaten
doDeathEffects(0);
onDieEaten();
}
destroySegments(1);
for (int i = 0; i < strands.size(); i++)
{
strands[i]->safeKill();
}
strands.clear();
// BASE ENTITY CLASS WILL HANDLE CLEANING UP HAIR
break;
}
}
void ScriptedEntity::onExitState(int action)
{
if (script)
{
if (!script->call("exitState", this))
luaDebugMsg("exitState", script->getLastError());
}
CollideEntity::onExitState(action);
}
void ScriptedEntity::deathNotify(RenderObject *r)
{
if (script)
{
if (!script->call("deathNotify", this, r))
luaDebugMsg("deathNotify", script->getLastError());
}
CollideEntity::deathNotify(r);
}