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Aquaria/BBGE/ActionInput.h
fgenesis a043dd852f Major input handling improvements (#28):
- Support joystick hotplugging
- Support axes as buttons (means xbox360 shoulder triggers can be used as buttons)
- Show pretty joystick axis & button names if possible
- Tabify input actions UI
- Add 'mouse' column to input actions UI
- Allow to configure form hotkeys
- Allow ALL keys, get rid of internal key remapping
- SDL2: Use scancodes instead of keycodes since they are layout independent
- Allow extra mouse buttons (if present)
- Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction"
  Makes the configuration less redundant and doesn't send each action twice,
  which happened if both were set to the same key.
- Fix Regressions from prev commits (menu not opening on Esc)

Still has a few minor bugs/issues that need to be fixed,
but pushing this now before the commit gets too large again.
2016-07-13 05:00:19 +02:00

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef ACTIONINPUT_H
#define ACTIONINPUT_H
#include <string>
#define INP_MSESIZE 1
#define INP_KEYSIZE 2
#define INP_JOYSIZE 1
std::string getInputCodeToString(int k);
std::string getInputCodeToUserString(int k, int joystickID);
int getStringToInputCode(const std::string& s);
class ActionInput
{
public:
ActionInput();
std::string name;
int mse[INP_MSESIZE];
int key[INP_KEYSIZE];
int joy[INP_JOYSIZE];
std::string toString();
void fromString(const std::string &read);
};
enum InputSetType
{
INPUTSET_NONE = 0,
INPUTSET_KEY = 1,
INPUTSET_JOY = 2,
INPUTSET_MOUSE = 3,
INPUTSET_OTHER = 4
};
#endif