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Aquaria/BBGE/Joystick.cpp
fgenesis dd7ab0448f warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
many many more to do but it's a little step closer to get rid of warnings
2024-04-16 01:43:36 +02:00

381 lines
8.2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Joystick.h"
#include "Core.h"
#include <SDL.h>
unsigned Joystick::GetNumJoysticks()
{
return SDL_NumJoysticks();
}
Joystick::Joystick()
{
stickIndex = -1;
#if SDL_VERSION_ATLEAST(2,0,0)
sdl_controller = NULL;
sdl_haptic = NULL;
if(!SDL_WasInit(SDL_INIT_HAPTIC))
if(SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
debugLog("Failed to init haptic subsystem");
#endif
sdl_joy = NULL;
buttonBitmask = 0;
deadZone1 = 0.3f;
deadZone2 = 0.3f;
clearRumbleTime= 0;
numJoyAxes = 0;
numHats = 0;
numButtons = 0;
clearAxes();
s1ax = 0;
s1ay = 1;
s2ax = 4;
s2ay = 3;
enabled = false;
}
Joystick::~Joystick()
{
shutdown();
#if SDL_VERSION_ATLEAST(2,0,0)
if(SDL_WasInit(SDL_INIT_HAPTIC))
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
#endif
}
const char *Joystick::getName() const
{
return name.c_str();
}
const char *Joystick::getGUID() const
{
return guid.c_str();
}
bool Joystick::init(int stick)
{
stickIndex = stick;
numJoyAxes = 0;
#if SDL_VERSION_ATLEAST(2,0,0)
if (SDL_IsGameController(stick))
{
sdl_controller = SDL_GameControllerOpen(stick);
if (sdl_controller)
sdl_joy = SDL_GameControllerGetJoystick(sdl_controller);
}
if (!sdl_joy)
sdl_joy = SDL_JoystickOpen(stick);
if (sdl_joy && SDL_JoystickIsHaptic(sdl_joy))
{
sdl_haptic = SDL_HapticOpenFromJoystick(sdl_joy);
bool rumbleok = false;
if (sdl_haptic && SDL_HapticRumbleSupported(sdl_haptic))
rumbleok = (SDL_HapticRumbleInit(sdl_haptic) == 0);
if (!rumbleok)
{
SDL_HapticClose(sdl_haptic);
sdl_haptic = NULL;
}
}
#endif
if (!sdl_joy)
sdl_joy = SDL_JoystickOpen(stick);
if (sdl_joy)
{
#if SDL_VERSION_ATLEAST(2,0,0)
const char *n = SDL_JoystickName(sdl_joy);
name = n ? n : "<?>";
SDL_JoystickGUID jg = SDL_JoystickGetGUID(sdl_joy);
char guidbuf[40];
SDL_JoystickGetGUIDString(jg, &guidbuf[0], sizeof(guidbuf));
guid = &guidbuf[0];
debugLog(std::string("Initialized Joystick [") + name + "], GUID [" + guid + "]");
if (sdl_controller)
{
debugLog("Joystick is a Game Controller");
numJoyAxes = SDL_CONTROLLER_AXIS_MAX;
}
if (sdl_haptic)
debugLog("Joystick has force feedback support");
instanceID = SDL_JoystickInstanceID(sdl_joy);
#else
const char *n = SDL_JoystickName(stick);
name = n ? n : "<?>";
debugLog(std::string("Initialized Joystick [") + name + "]");
instanceID = SDL_JoystickIndex(sdl_joy);
#endif
if(!numJoyAxes)
numJoyAxes = SDL_JoystickNumAxes(sdl_joy);
if(numJoyAxes > MAX_JOYSTICK_AXIS)
numJoyAxes = MAX_JOYSTICK_AXIS;
numHats = SDL_JoystickNumHats(sdl_joy);
numButtons = SDL_JoystickNumButtons(sdl_joy);
return true;
}
std::ostringstream os;
os << "Failed to init Joystick [" << stick << "]";
debugLog(os.str());
return false;
}
void Joystick::shutdown()
{
#if SDL_VERSION_ATLEAST(2,0,0)
if (sdl_haptic)
{
SDL_HapticClose(sdl_haptic);
sdl_haptic = 0;
}
if (sdl_controller)
{
SDL_GameControllerClose(sdl_controller);
sdl_controller = 0;
sdl_joy = 0; // SDL_GameControllerClose() frees this
}
#endif
if (sdl_joy)
{
SDL_JoystickClose(sdl_joy);
sdl_joy = 0;
}
numJoyAxes = 0;
clearAxes();
}
void Joystick::clearAxes()
{
memset(axisRaw, 0, sizeof(axisRaw));
}
void Joystick::rumble(float leftMotor, float rightMotor, float time)
{
if (core->joystickEnabled)
{
#if SDL_VERSION_ATLEAST(2,0,0)
if (sdl_haptic)
{
const float power = (leftMotor + rightMotor) / 2.0f;
if ((power > 0.0f) && (time > 0.0f))
{
clearRumbleTime = time;
SDL_HapticRumblePlay(sdl_haptic, power, (Uint32) (time * 1000.0f));
}
else
{
clearRumbleTime = -1;
SDL_HapticRumbleStop(sdl_haptic);
}
}
#endif
}
}
void Joystick::calibrate(Vector &calvec, float deadZone)
{
if (calvec.isLength2DIn(deadZone))
{
calvec = Vector(0,0,0);
}
else
{
if (!calvec.isZero())
{
Vector pos2 = calvec;
pos2.setLength2D(deadZone);
calvec -= pos2;
float mult = 1.0f/float(1.0f-deadZone);
calvec.x *= mult;
calvec.y *= mult;
if (calvec.x > 1)
calvec.x = 1;
else if (calvec.x < -1)
calvec.x = -1;
if (calvec.y > 1)
calvec.y = 1;
else if (calvec.y < -1)
calvec.y = -1;
}
}
}
void Joystick::update(float dt)
{
if (core->joystickEnabled && sdl_joy && stickIndex != -1)
{
#if SDL_VERSION_ATLEAST(2,0,0)
if (!SDL_JoystickGetAttached(sdl_joy))
{
debugLog("Lost Joystick");
shutdown();
return;
}
if (sdl_controller)
{
for(unsigned i = 0; i < numJoyAxes; ++i)
{
Sint16 ax = SDL_GameControllerGetAxis(sdl_controller, (SDL_GameControllerAxis)i);
axisRaw[i] = float(ax)/32768.0f;
}
position.x = axisRaw[SDL_CONTROLLER_AXIS_LEFTX];
position.y = axisRaw[SDL_CONTROLLER_AXIS_LEFTY];
rightStick.x = axisRaw[SDL_CONTROLLER_AXIS_RIGHTX];
rightStick.y = axisRaw[SDL_CONTROLLER_AXIS_RIGHTY];
}
else
#else
if (!SDL_JoystickOpened(stickIndex))
{
debugLog("Lost Joystick");
sdl_joy = NULL;
return;
}
#endif
// Note: this connects with the else above when the SDL2 path is compiled!
{
for(unsigned i = 0; i < numJoyAxes; ++i)
{
Sint16 ax = SDL_JoystickGetAxis(sdl_joy, i);
axisRaw[i] = float(ax)/32768.0f;
}
position.x = s1ax >= 0 ? axisRaw[s1ax] : 0.0f;
position.y = s1ay >= 0 ? axisRaw[s1ay] : 0.0f;
rightStick.x = s2ax >= 0 ? axisRaw[s2ax] : 0.0f;
rightStick.y = s2ay >= 0 ? axisRaw[s2ay] : 0.0f;
}
calibrate(position, deadZone1);
calibrate(rightStick, deadZone2);
buttonBitmask = 0;
#if SDL_VERSION_ATLEAST(2,0,0)
if (sdl_controller)
{
for (unsigned i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
buttonBitmask |= !!SDL_GameControllerGetButton(sdl_controller, (SDL_GameControllerButton)i) << i;
}
else
#endif
{
for (unsigned i = 0; i < numButtons; i++)
buttonBitmask |= !!SDL_JoystickGetButton(sdl_joy, i) << i;
//for (unsigned i = 0; i < numHats; i++)
}
}
if (clearRumbleTime >= 0)
{
clearRumbleTime -= dt;
if (clearRumbleTime <= 0)
{
rumble(0,0,0);
}
}
}
bool Joystick::anyButton() const
{
return !!buttonBitmask;;
}
unsigned Joystick::getNumAxes() const
{
#if SDL_VERSION_ATLEAST(2,0,0)
return sdl_controller ? SDL_CONTROLLER_AXIS_MAX : numJoyAxes;
#else
return numJoyAxes;
#endif
}
unsigned Joystick::getNumButtons() const
{
return numButtons;
}
unsigned Joystick::getNumHats() const
{
return numHats;
}
float Joystick::getAxisUncalibrated(unsigned id) const
{
return id < MAX_JOYSTICK_AXIS ? axisRaw[id] : 0.0f;
}
JoyHatDirection Joystick::getHat(unsigned id) const
{
unsigned dir = SDL_JoystickGetHat(sdl_joy, id);
unsigned ret = JOY_HAT_DIR_CENTERED;
switch(dir)
{
case SDL_HAT_UP: ret = JOY_HAT_DIR_UP; break;
case SDL_HAT_DOWN: ret = JOY_HAT_DIR_DOWN; break;
case SDL_HAT_LEFT: ret = JOY_HAT_DIR_LEFT; break;
case SDL_HAT_RIGHT: ret = JOY_HAT_DIR_RIGHT; break;
case SDL_HAT_LEFTUP: ret = JOY_HAT_DIR_UP | JOY_HAT_DIR_LEFT; break;
case SDL_HAT_RIGHTUP: ret = JOY_HAT_DIR_UP | JOY_HAT_DIR_RIGHT; break;
case SDL_HAT_LEFTDOWN: ret = JOY_HAT_DIR_DOWN | JOY_HAT_DIR_LEFT; break;
case SDL_HAT_RIGHTDOWN: ret = JOY_HAT_DIR_DOWN | JOY_HAT_DIR_RIGHT; break;
default: ;
}
return (JoyHatDirection)ret;
}
const char *Joystick::getAxisName(unsigned axis) const
{
if(axis >= numJoyAxes)
return NULL;
#if SDL_VERSION_ATLEAST(2,0,0)
if(sdl_controller)
return SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)axis);
#endif
return NULL;
}
const char *Joystick::getButtonName(unsigned btn) const
{
#if SDL_VERSION_ATLEAST(2,0,0)
if(sdl_controller)
return SDL_GameControllerGetStringForButton((SDL_GameControllerButton)btn);
#endif
return NULL;
}