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Aquaria/BBGE/Gradient.cpp
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

85 lines
1.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Gradient.h"
#include "Core.h"
#include "RenderBase.h"
Gradient::Gradient() : RenderObject()
{
autoWidth = autoHeight = 0;
}
void Gradient::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (autoWidth == AUTO_VIRTUALWIDTH)
{
scale.x = core->getVirtualWidth();
}
if (autoHeight == AUTO_VIRTUALHEIGHT)
{
scale.y = core->getVirtualWidth();
}
}
void Gradient::makeVertical(Vector c1, Vector c2)
{
ulc0 = c1;
ulc1 = c1;
ulc2 = c2;
ulc3 = c2;
}
void Gradient::makeHorizontal(Vector c1, Vector c2)
{
ulc0 = c1;
ulc1 = c2;
ulc2 = c2;
ulc3 = c1;
}
void Gradient::onRender(const RenderState& rs) const
{
glBegin(GL_QUADS);
glColor4f(ulc2.x*color.x, ulc2.y*color.y, ulc2.z*color.z, alpha.x);
glVertex3f(-0.5, 0.5, 0.0f);
glColor4f(ulc3.x*color.x, ulc3.y*color.y, ulc3.z*color.z, alpha.x);
glVertex3f( 0.5, 0.5, 0.0f);
glColor4f(ulc0.x*color.x, ulc0.y*color.y, ulc0.z*color.z, alpha.x);
glVertex3f( 0.5, -0.5, 0.0f);
glColor4f(ulc1.x*color.x, ulc1.y*color.y, ulc1.z*color.z, alpha.x);
glVertex3f(-0.5, -0.5, 0.0f);
glEnd();
}