mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
368271c40e
- Use indexed triangle rendering, no more GL_QUADS for tiles - Fix aquarian text on maps - Tile tex repeat mode works again Known broken: - Editor - Tile repeat with grid effects
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef BBGE_TILESET_H
|
|
#define BBGE_TILESET_H
|
|
|
|
#include "Vector.h"
|
|
#include <vector>
|
|
#include "Texture.h"
|
|
#include "RenderGrid.h"
|
|
|
|
class DynamicRenderGrid;
|
|
|
|
class ElementTemplate
|
|
{
|
|
public:
|
|
ElementTemplate() { w=0; h=0; idx=-1; tc.setStandard(); grid = NULL; }
|
|
~ElementTemplate();
|
|
inline bool operator<(const ElementTemplate& o) const { return idx < o.idx; }
|
|
|
|
void finalize(); // call after settings params
|
|
|
|
// lazily assigned when tex is loaded
|
|
CountedPtr<Texture> tex; // NULL if failed to load or not yet loaded
|
|
float w,h; // custom size if used, otherwise texture size
|
|
RenderGrid *grid; // NULL if default, otherwise we own this
|
|
|
|
// fixed
|
|
TexCoordBox tc;
|
|
size_t idx;
|
|
std::string gfx;
|
|
|
|
private:
|
|
ElementTemplate(const ElementTemplate&); // no copy
|
|
ElementTemplate& operator=(const ElementTemplate&); // no assign
|
|
};
|
|
|
|
class Tileset
|
|
{
|
|
public:
|
|
Tileset();
|
|
~Tileset();
|
|
|
|
// pass usedIdx == NULL to preload all textures from tileset
|
|
// pass usedIdx != NULL to preload only textures where usedIdx[i] != 0
|
|
bool loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen);
|
|
void clear();
|
|
|
|
// return valid ET if found, or creates a dummy if not. never returns NULL.
|
|
const ElementTemplate *getByIdx(size_t idx);
|
|
|
|
// search for non-dummy ET in a given direction. used to cycle through ETs.
|
|
// never returns dummy ET. May return NULL.
|
|
const ElementTemplate *getAdjacent(size_t idx, int direction, bool wraparound);
|
|
|
|
std::vector<ElementTemplate*> elementTemplates;
|
|
|
|
private:
|
|
ElementTemplate *_getAdjacent(size_t idx, int direction, bool wraparound);
|
|
|
|
std::vector<ElementTemplate*> dummies;
|
|
};
|
|
|
|
|
|
#endif
|