mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-30 06:45:43 +00:00
89 lines
2.5 KiB
Lua
89 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- Energy Boss CLIMB
|
|
-- ================================================================================================
|
|
|
|
v.node = 0
|
|
|
|
v.speed = 550
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
30, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
0, -- collideRadius (only used if hit entities is on)
|
|
STATE_IDLE, -- initState
|
|
90, -- sprite width
|
|
90, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
entity_initSkeletal(me, "EnergyBoss")
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setCull(me, false)
|
|
entity_setName(me, "EnergyBossClimb")
|
|
|
|
--entity_flipHorizontal(me)
|
|
entity_generateCollisionMask(me)
|
|
v.node = getNode("NARROW")
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
|
|
local bone = entity_collideSkeletalVsCircle(me, getNaija())
|
|
if bone ~= 0 then
|
|
entity_damage(getNaija(), me, 1000)
|
|
entity_push(getNaija(), 0, -1200, 1)
|
|
end
|
|
|
|
if entity_y(me)-256 > node_y(v.node) then
|
|
entity_setPosition(me, entity_x(me), entity_y(me) - v.speed * dt)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|