mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 22:35:45 +00:00
256 lines
6.4 KiB
Lua
256 lines
6.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.dir = 0
|
|
v.dirTimer = 0
|
|
v.attackDelay = 2
|
|
v.fireDelay = 0
|
|
v.n = 0
|
|
v.dodgePhase = 0
|
|
v.bone_body = 0
|
|
|
|
v.rideTimer = 0
|
|
v.maxRideTime = 20
|
|
|
|
v.throwOffTimer = 0
|
|
v.maxThrowOffTime = 15
|
|
|
|
local STATE_THROWOFF = 1000
|
|
|
|
v.roarDelay = 0
|
|
|
|
v.aggro = 0
|
|
|
|
v.firstSeen = true
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
64, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
32, -- collideRadius
|
|
STATE_IDLE, -- initState
|
|
0, -- sprite width
|
|
0, -- sprite height
|
|
0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
3000
|
|
)
|
|
|
|
entity_initSkeletal(me, "GreenSeaDragon")
|
|
entity_generateCollisionMask(me)
|
|
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
|
|
entity_setMaxSpeed(me, 800)
|
|
|
|
v.fireLoc = entity_getBoneByName(me, "FireLoc")
|
|
bone_alpha(v.fireLoc)
|
|
|
|
entity_setDeathParticleEffect(me, "GreenSeaDragonExplode")
|
|
|
|
bone_setSegs(entity_getBoneByName(me, "Weeds1"), 2, 16, 0.5, 0.3, -0.018, 0, 12, 1)
|
|
bone_setSegs(entity_getBoneByName(me, "Weeds2"), 2, 16, 0.5, 0.3, -0.018, 0, 12, 1)
|
|
|
|
v.bone_body = entity_getBoneByName(me, "Body")
|
|
|
|
entity_setCullRadius(me, 1024)
|
|
|
|
loadSound("greenseadragon-die")
|
|
loadSound("greenseadragon-roar")
|
|
loadSound("greenseadragon-fire")
|
|
|
|
entity_setDeathSound(me, "greenseadragon-die")
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function dieNormal(me)
|
|
|
|
if chance(5) then
|
|
spawnIngredient("SpicyRoll", entity_getPosition(me))
|
|
else
|
|
if chance(10) then
|
|
spawnIngredient("SpecialBulb", entity_getPosition(me))
|
|
else
|
|
if chance(10) then
|
|
spawnIngredient("Poultice", entity_getPosition(me))
|
|
else
|
|
for i=1,3,1 do
|
|
spawnIngredient("PlantLeaf", entity_getPosition(me))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
--entity_handleShotCollisions(me)
|
|
|
|
--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 1000)
|
|
|
|
if not isForm(FORM_FISH) then
|
|
v.aggro = 1
|
|
elseif isForm(FORM_FISH) and not entity_isEntityInRange(me, v.n, 1024) then
|
|
v.aggro = 0
|
|
end
|
|
|
|
if v.firstSeen and entity_isTargetInRange(me, 800) then
|
|
v.roarDelay = v.roarDelay - dt
|
|
if v.roarDelay < 0 then
|
|
playSfx("greenseadragon-roar")
|
|
shakeCamera(6, 3)
|
|
v.roarDelay = 5 + math.random(3)
|
|
avatar_fallOffWall()
|
|
end
|
|
--v.firstSeen = false
|
|
end
|
|
|
|
--[[
|
|
if dir == 0 then
|
|
entity_addVel(me, -100*dt, 0)
|
|
else
|
|
entity_addVel(me, 100*dt, 0)
|
|
end
|
|
|
|
v.dirTimer = v.dirTimer - dt
|
|
if v.dirTimer < 0 then
|
|
v.dirTimer = 1
|
|
if dir == 0 then
|
|
dir = 1
|
|
else
|
|
dir = 0
|
|
end
|
|
end
|
|
]]--
|
|
v.dodgePhase = v.dodgePhase + dt
|
|
if v.dodgePhase > 6 then
|
|
v.dodgePhase = 0
|
|
end
|
|
if entity_isTargetInRange(me, 256)
|
|
and v.aggro == 1 then
|
|
entity_moveTowardsTarget(me, dt, -1000)
|
|
elseif entity_isTargetInRange(me, 1024)
|
|
and v.aggro == 1 then
|
|
entity_moveTowardsTarget(me, dt, 500)
|
|
end
|
|
if v.dodgePhase > 3 then
|
|
--entity_doSpellAvoidance(me, dt, 128, 0.5)
|
|
end
|
|
entity_doCollisionAvoidance(me, dt, 4, 1.0)
|
|
|
|
if (math.abs(entity_x(v.n) - entity_x(me)) > 140) then
|
|
entity_flipToEntity(me, v.n)
|
|
end
|
|
|
|
if entity_isState(me, STATE_IDLE)
|
|
and v.aggro == 1 then
|
|
v.attackDelay = v.attackDelay - dt
|
|
if v.attackDelay < 0 then
|
|
entity_setState(me, STATE_ATTACK)
|
|
end
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay < 0 then
|
|
v.fireDelay = 0.2
|
|
local vx, vy = bone_getNormal(v.fireLoc)
|
|
local x, y = bone_getWorldPosition(v.fireLoc)
|
|
local s = createShot("GreenSeaDragon", me, entity_getTarget(me), x, y)
|
|
shot_setAimVector(s, vx, vy)
|
|
--local s = entity_fireAtTarget(me, "", 1, 100, 0, 3, 32, 0, 0, vx, vy, x, y)
|
|
--shot_setNice(s, "Shots/HotEnergy", "HeatTrailSmall", "HeatHit")
|
|
end
|
|
elseif entity_isState(me, STATE_THROWOFF) then
|
|
local range = 5 + v.throwOffTimer * 10
|
|
if range > 30 then
|
|
range = 30
|
|
end
|
|
entity_offset(me, math.random(range/2)-range, math.random(range/2)-range)
|
|
v.throwOffTimer = v.throwOffTimer + dt * math.random(3)
|
|
if v.throwOffTimer > v.maxThrowOffTime then
|
|
avatar_fallOffWall()
|
|
|
|
entity_moveTowards(v.n, entity_x(me), entity_y(me), 1, -2000)
|
|
entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, -1200)
|
|
end
|
|
end
|
|
entity_updateMovement(me, dt)
|
|
|
|
local ent = entity_getBoneLockEntity(v.n)
|
|
if ent == me then
|
|
v.rideTimer = v.rideTimer + dt
|
|
if v.rideTimer > v.maxRideTime and not entity_isState(me, STATE_THROWOFF) then
|
|
entity_setState(me, STATE_THROWOFF)
|
|
end
|
|
else
|
|
if entity_isState(me, STATE_THROWOFF) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
v.rideTimer = 0
|
|
end
|
|
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
if avatar_isBursting() and bone == v.bone_body and entity_setBoneLock(v.n, me, bone) then
|
|
else
|
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 1000)
|
|
end
|
|
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me, state)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
entity_setStateTime(me, entity_animate(me, "attack"))
|
|
v.attackDelay = 0.5 + math.random(150)/100.0
|
|
v.fireDelay = 0.3
|
|
elseif entity_isState(me, STATE_THROWOFF) then
|
|
v.throwOffTimer = v.throwOffTimer - 5
|
|
if v.throwOffTimer < 0 then
|
|
v.throwOffTimer = 0
|
|
end
|
|
elseif entity_isState(me, STATE_DEAD) then
|
|
shakeCamera(10, 3)
|
|
end
|
|
end
|
|
|
|
function exitState(me, state)
|
|
if entity_isState(me, STATE_ATTACK) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me)
|
|
v.rideTimer = v.rideTimer + 1.5
|
|
v.aggro = 1
|
|
return true
|
|
end
|