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Aquaria/BBGE/BitmapFont.h
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

106 lines
2.5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BITMAPFONT_H
#define BITMAPFONT_H
#include "RenderObject.h"
#include "BaseText.h"
namespace glfont { class GLFont; }
enum BitmapFontEffect
{
BFE_NONE = 0,
BFE_SHADOWBLUR = 1,
BFE_MAX
};
struct BmpFont
{
BmpFont();
~BmpFont();
void load(const std::string &file, float scale=1, bool loadTexture=true);
void destroy();
glfont::GLFont * const font;
float scale;
bool loaded;
Vector fontTopColor;
Vector fontBtmColor;
CountedPtr<Texture> overrideTexture;
};
class BitmapText : public BaseText
{
public:
BitmapText(BmpFont *bmpFont);
void setText(const std::string &text);
void setWidth(float width);
float getSetWidth(); // get the width that was set
void scrollText(const std::string &text, float scrollSpeed);
void setFontSize(float sz);
bool isScrollingText();
void stopScrollingText();
bool isEmpty();
virtual void setAlign(Align align);
std::string getText();
int getWidthOnScreen();
Vector getColorIndex(int i, int j);
void updateWordColoring();
void autoKern();
void setBitmapFontEffect(BitmapFontEffect bfe);
void render();
virtual float getHeight();
void unloadDevice();
void reloadDevice();
float getStringWidth(const std::string& text);
float getActualWidth() { return maxW; }
float getLineHeight();
int getNumLines();
protected:
float scrollSpeed;
BmpFont *bmpFont;
int bfePass;
BitmapFontEffect bfe;
void onUpdate(float dt);
float scrollDelay;
bool scrolling;
int currentScrollLine;
int currentScrollChar;
Align align;
float alignWidth;
void formatText();
float fontDrawSize;
void onRender();
typedef std::vector<std::string> Lines;
Lines lines;
typedef std::vector<Vector> ColorIndices;
std::vector<ColorIndices> colorIndices;
std::string text;
float textWidth;
float maxW;
};
#endif