mirror of
https://github.com/AquariaOSE/Aquaria.git
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8472718fb7
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef BBGE_TTFFONT_H
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#define BBGE_TTFFONT_H
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#include "BaseText.h"
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class FTGLTextureFont;
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struct TTFFont
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{
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TTFFont();
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~TTFFont();
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void destroy();
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void load(const std::string &str, int sz=24);
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void create(const unsigned char *data, unsigned long datalen, int sz=24);
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FTGLTextureFont *font;
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};
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class TTFText : public BaseText
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{
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public:
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TTFText(TTFFont *font);
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void setText(const std::string &txt);
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void setAlign(Align align);
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void setWidth(float width);
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float getHeight();
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float getActualWidth() { return maxW; }
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void setFontSize(float); // dummy
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float getStringWidth(const std::string& s);
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bool shadow;
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int findLine(const std::string &label);
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float getLineHeight();
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int getNumLines();
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protected:
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float width;
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float lineHeight;
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void updateAlign();
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Align align;
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void onUpdate(float dt);
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void onRender();
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void updateFormatting();
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std::string originalText;
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std::vector<std::string> text;
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TTFFont *font;
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int hw,h;
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float maxW;
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};
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#endif
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