1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-29 03:33:48 +00:00
Aquaria/BBGE/AnimatedSprite.cpp

79 lines
2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "AnimatedSprite.h"
AnimData::AnimData()
{
frameStart = frameEnd = 0;
time = 0;
loop = 0;
pingPong = false;
datafile = 0;
}
AnimatedSprite::AnimatedSprite() : Quad()
{
//debugLog("AnimatedSprite::AnimatedSprite()");
frame = 0;
animator.setUpdatee(&frame);
animationTime.setUpdatee (&animator.timePeriod);
//debugLog("End AnimatedSprite::AnimatedSprite()");
}
void AnimatedSprite::animate (AnimData &animData)
{
onAnimData(animData);
animate (animData.name, animData.frameStart, animData.frameEnd, animData.time, animData.loop, animData.pingPong);
}
void AnimatedSprite::onAnimData(AnimData &animData)
{
}
void AnimatedSprite::animate (const std::string &name, int from, int to, float time, int loopType, bool pingPong, float initialDelay)
{
if (from == to && to == 0)
{
debugLog ("null animation");
animator.stop();
return;
}
currentAnim = name;
frame = from;
animator.interpolateTo (to, time, loopType);
animator.pingPong = pingPong;
animator.initialDelay = initialDelay;
}
void AnimatedSprite::onUpdate (float dt)
{
Quad::onUpdate (dt);
animator.update (dt);
animationTime.update (dt);
if (!animator.interpolating && currentAnim != "")
{
animComplete(currentAnim);
lastAnim = currentAnim;
currentAnim = "";
}
}