mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
192 lines
5.6 KiB
Lua
192 lines
5.6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- J E L L Y - Version 2.0 (alpha)
|
|
-- ================================================================================================
|
|
|
|
-- NOTE: This is a WIP! Use the backup if you want it to work.
|
|
|
|
-- ================================================================================================
|
|
-- S T A T E S
|
|
-- ================================================================================================
|
|
|
|
local STATE_FALLING = 1001
|
|
local STATE_THRUSTING = 1002
|
|
local STATE_BUMPED = 1003
|
|
local STATE_PULLED = 1004
|
|
local STATE_WIGGLING = 1005
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.mT = 2.1
|
|
v.moveTimer = v.mT
|
|
|
|
v.bumpForce = 134
|
|
|
|
-- ================================================================================================
|
|
-- F U N C T I O N S
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"Jelly", -- texture
|
|
6, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
32, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
2100, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
entity_setDeathParticleEffect(me, "PurpleExplode")
|
|
entity_setDropChance(me, 100)
|
|
entity_setEatType(me, EAT_FILE, "Jelly")
|
|
|
|
entity_initHair(me, 40, 5, 40, "JellyTentacles")
|
|
entity_exertHairForce(me, 0, 4200, 1)
|
|
end
|
|
|
|
function postInit(me)
|
|
entity_setTarget(me, getNaija())
|
|
entity_setState(me, STATE_FALLING)
|
|
end
|
|
|
|
function update(me, dt)
|
|
-- GET BUMPED
|
|
if entity_touchAvatarDamage(me, 32, 0, 600) then
|
|
entity_setState(me, STATE_BUMPED)
|
|
|
|
-- ...IF NAIJA'S THRUSTING
|
|
if avatar_isBursting() then
|
|
-- Bounce Jelly hard
|
|
local nX, nY = entity_getPosition(getNaija())
|
|
entity_moveTowards(me, nX, nY, 1, -(v.bumpForce*1.4))
|
|
|
|
-- ...IF NAIJA'S RIDING SOMETHING
|
|
elseif entity_getRiding(getNaija()) ~= 0 then
|
|
-- Bounce Ride and Jelly away from eachother
|
|
local ride = entity_getRiding(getNaija())
|
|
local rX, rY = entity_getPosition(ride);
|
|
local nX, nY = entity_getPosition(getNaija())
|
|
entity_moveTowards(ride, nX, nX, 1, -(v.bumpForce*2.0))
|
|
entity_moveTowards(me, rX, rY, 1, -v.bumpForce)
|
|
|
|
-- ...IF NAIJA'S ONLY MOVING
|
|
else
|
|
-- Bounce Jelly lightly
|
|
local nX, nY = entity_getPosition(getNaija())
|
|
entity_moveTowards(me, nX, nY, 1, -v.bumpForce)
|
|
end
|
|
|
|
-- Reset movement stuff
|
|
--[[
|
|
v.moveState = MOVE_STATE_UP
|
|
v.moveTimer = 0
|
|
entity_rotateToVel(me, 7.6)
|
|
entity_scale(me, 1, 1, 1.3, 0, 0, 1)
|
|
|
|
entity_sound(me, "JellyBlup", 808)
|
|
]]--
|
|
end
|
|
|
|
-- MOVEMENT STUFF
|
|
if v.moveState == MOVE_STATE_DOWN then
|
|
-- Time before thrust
|
|
if v.moveTimer > 0 then v.moveTimer = v.moveTimer - dt
|
|
else
|
|
-- THRUST UP
|
|
local xVel = 43 + math.random(234)
|
|
if chance(50) then xVel = -xVel end
|
|
|
|
-- Thrust
|
|
entity_clearVel(me)
|
|
entity_addVel(me, xVel, -v.thrustStrength)
|
|
entity_rotateToVel(me, 0.56)
|
|
|
|
v.moveState = MOVE_STATE_UP
|
|
v.moveTimer = 0
|
|
|
|
entity_scale(me, 0.8, 1.1, 1.2, 0, 0, 1)
|
|
end
|
|
else
|
|
-- FALL DOWN
|
|
if entity_getVelLen(me) <= 1 then
|
|
entity_scale(me, 1.1, 0.8, 4.73, 0, 0, 1)
|
|
v.moveState = MOVE_STATE_DOWN
|
|
--entity_addVel(me, 0, 42)
|
|
v.moveTimer = v.mT + (math.random(256) * 0.01)
|
|
end
|
|
end
|
|
|
|
-- GRAVITY
|
|
if v.moveState == MOVE_STATE_DOWN then
|
|
entity_addVel(me, 0, 4)
|
|
entity_rotateTo(me, 0, 1.4)
|
|
entity_exertHairForce(me, 0, 200, dt*0.6, -1) -- Hair gravity
|
|
end
|
|
|
|
-- COLLISION AVOIDANCE
|
|
entity_doEntityAvoidance(me, dt, 43, 0.1)
|
|
entity_doCollisionAvoidance(me, dt, 8, 0.34)
|
|
-- UPDATE EVERYTHING
|
|
entity_doFriction(me, dt, 200)
|
|
entity_updateCurrents(me, dt)
|
|
entity_updateMovement(me, dt)
|
|
entity_handleShotCollisions(me)
|
|
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
|
entity_updateHair(me, dt)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me) == STATE_FALLING then
|
|
|
|
|
|
elseif entity_getState(me) == STATE_THRUSTING then
|
|
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg, x, y)
|
|
-- EXTRA DAMAGE WHEN BIT or CHARGE SHOT'D
|
|
if damageType == DT_AVATAR_BITE or damageType == DT_AVATAR_SHOCK then
|
|
entity_changeHealth(me, -dmg)
|
|
else
|
|
-- PUSH WHEN HIT
|
|
entity_moveTowards(me, x, y, 1, -(v.bumpStrength*0.69))
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function dieNormal(me)
|
|
spawnIngredient("JellyOil", entity_x(me), entity_y(me), math.random(3))
|
|
end
|