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Aquaria/files/scripts/entities/_unused/rotfish-blob.lua

87 lines
2.3 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- rotfish-blob
v.fireDelay = 1
v.moveTimer = 0
function init(me)
setupBasicEntity(
me,
"rotfish-blob", -- texture
9, -- health
2, -- manaballamount
2, -- exp
1, -- money
64, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_clampToSurface(me)
entity_setSegs(me, 8, 8, 0.5, 0.9, 0, -0.02, 8, 1)
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, 48, 1, 0.1)
entity_moveAlongSurface(me, dt, 40, 6, 50)
entity_rotateToSurfaceNormal(me, 0.1)
v.moveTimer = v.moveTimer + dt
if v.moveTimer > 8 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
if not(entity_hasTarget(me)) then
entity_findTarget(me, 1200)
else
if v.fireDelay > 0 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
-- FIXME: obsolete function
--entity_fireAtTarget(me, "Purple", 1, 400, 10, 3, 64)
v.fireDelay = 0.5
end
end
end
end
function enterState(me)
if entity_isState(me, STATE_DEAD) then
createEntity("Rotfish", "", entity_x(me), entity_y(me)-32)
end
end
function exitState(me)
end
function hitSurface(me)
end