mirror of
https://github.com/AquariaOSE/Aquaria.git
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104 lines
2.5 KiB
Lua
104 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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function init(me)
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setupBasicEntity(
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me,
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"breakable/energylamp", -- texture
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1, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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90, -- collideRadius
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STATE_IDLE, -- initState
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128, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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2000 -- updateCull -1: disabled, default: 4000
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)
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loadSound("energylamp-explode")
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entity_setDeathScene(me, true)
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entity_setDeathSound(me, "energylamp-explode")
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entity_setEatType(me, EAT_NONE)
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entity_setState(me, STATE_IDLE)
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entity_setUpdateCull(me, 3000)
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esetv(me, EV_LOOKAT, 0)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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elseif entity_isState(me, STATE_DEATHSCENE) then
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spawnParticleEffect("starexplode", entity_x(me)+10, entity_y(me)+50)
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for i=1,3 do
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debugLog("Spawning")
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local e = createEntity("BrokenPiece", "", entity_x(me), entity_y(me))
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local str = string.format("%s-0001", "breakable/energylamp", i)
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--debugLog(str)
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entity_setTexture(e, str)
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end
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entity_setStateTime(me, 0.1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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