mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
224 lines
5.4 KiB
Lua
224 lines
5.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- TURTLE
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-- ================================================================================================
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v.hasShell = true
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v.pullTime = 1
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v.escapeTimer = 0
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v.escaping = false
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v.isShell = false
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v.dir = -1
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v.bone_shell = 0
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v.bone_body = 0
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v.goDelay = 10
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function v.commonInit(me, shell)
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v.hasShell = shell
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local layer = 1
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if not shell then
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layer = 0
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end
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setupBasicEntity(
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me,
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"", -- texture
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3, -- health
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1, -- manaballamount
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1, -- exp
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0, -- money
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64, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000, -- updateCull -1: disabled, default: 4000
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layer
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)
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entity_initSkeletal(me, "Turtle")
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entity_setCollideRadius(me, 32)
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entity_setMaxSpeed(me, 300)
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entity_setEntityType(me, ET_ENEMY)
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entity_setDropChance(me, 100, 5)
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v.bone_shell = entity_getBoneByName(me, "Shell")
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v.bone_body = entity_getBoneByName(me, "Body")
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if v.hasShell then
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--entity_setColor(me, 0, 1, 0)
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entity_setProperty(me, EP_MOVABLE, true)
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else
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bone_alpha(v.bone_shell, 0, 0.1)
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entity_setMaxSpeed(me, 600)
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--entity_setColor(me, 1, 1, 1)
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end
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entity_animate(me, "idle", LOOP_INF)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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entity_addRandomVel(me, 1000)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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if v.isShell then
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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--[[
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if v.hasShell or v.isShell then
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entity_touchAvatarDamage(me, 32, 1, 1200)
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else
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entity_touchAvatarDamage(me, 32, 0, 1200)
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end
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]]--
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if not v.isShell then
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entity_rotateToVel(me, 0.1)
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if v.goDelay > 0 and not entity_isBeingPulled(me) then
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v.goDelay = v.goDelay - dt
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if v.goDelay < 0 then
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entity_addRandomVel(me, 1000)
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v.goDelay = 2 + math.random(5)
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end
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end
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else
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
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end
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if v.hasShell then
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entity_touchAvatarDamage(me, 32, 1, 1200)
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if entity_isBeingPulled(me) then
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entity_setMaxSpeedLerp(me, 0.2, 0.5)
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v.pullTime = v.pullTime - dt
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local x, y = entity_getVectorToEntity(getNaija(), me)
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if v.pullTime < 0 then
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v.hasShell = false
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v.isShell = true
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avatar_setPullTarget(0)
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--entity_setProperty(me, EP_MOVABLE, false)
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bone_alpha(v.bone_body, 0, 0.1)
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entity_setWeight(me, 300)
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--debugLog("**** PULLED off SHELL!")
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entity_createEntity(me, "TurtleNoShell")
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--[[
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entity_setProperty(me, EP_MOVABLE, true)
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entity_setProperty(me, EP_BLOCKER, true)
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avatar_setPullTarget(0)
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]]--
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entity_setMaxSpeedLerp(me, 1, 0.2)
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playSfx("popshell")
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end
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if not vector_isLength2DIn(x, y, 300) and not v.escaping then
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end
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if v.hasShell then
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if x ~= 0 or y ~= 0 then
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--[[
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x, y = vector_setLength(x, y, 1000*dt)
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entity_addVel(getNaija(), x, y)
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]]--
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--entity_addVel(me, -5000*dt, 0)
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--[[
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ex, ey = vector_setLength(x, y, -10000*dt)
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entity_clearVel(me)
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entity_addVel(me, ex, ey)
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]]--
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v.escapeTimer = v.escapeTimer + dt
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if v.escapeTimer < 3 then
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entity_addVel(me, v.dir*5000*dt, 0)
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--[[
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if x ~= 0 then
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ex,ey = vector_setLength(x, 0, -5000*dt)
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v.escaping = true
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entity_addVel(me, ex, ey)
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--entity_addVel(getNaija(), x, y)
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end
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]]--
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elseif v.escapeTimer > 6 then
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v.escaping = false
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v.escapeTimer = 0
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if v.dir < 0 then
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v.dir = 1
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else
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v.dir = -1
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end
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end
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end
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end
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else
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entity_setMaxSpeedLerp(me, 1, 0.5)
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end
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end
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if not v.isShell then
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entity_doEntityAvoidance(me, dt, 32, 1.0)
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entity_doCollisionAvoidance(me, dt, 6, 1.0)
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end
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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end
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function exitState(me)
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end
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function hitSurface(me)
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--entity_sound(me, "rock-hit")
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end
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function damage(me, attacker, bone, damageType, dmg)
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if v.hasShell or v.isShell then
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playSfx("noeffect")
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return false
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end
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return true
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end
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function activate(me)
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end
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function dieNormal(me)
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if not v.isShell and not v.hasShell then
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spawnIngredient("TurtleMeat", entity_x(me), entity_y(me))
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end
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end
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