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Aquaria/BBGE/Tileset.h
fgenesis bd5b2b3495 Rework + optimize map tile storage & rendering, initial working draft.
class Element is completely gone.
(The files are still there but no longer compiled in. Will delete later)

Broken still:
- support for vertical flip
- the editor
- culling
2023-07-14 00:19:33 +02:00

55 lines
1.4 KiB
C++

#ifndef BBGE_TILESET_H
#define BBGE_TILESET_H
#include "Vector.h"
#include <vector>
#include "Texture.h"
class ElementTemplate
{
public:
ElementTemplate() { w=0; h=0; idx=-1; tu1=tv1=0; tu2=tv2=1; loaded=false; }
inline bool operator<(const ElementTemplate& o) const { return idx < o.idx; }
Texture *getTexture(); // loads if not already loaded
// lazily assigned when tex is loaded
CountedPtr<Texture> tex; // NULL if failed to load or not yet loaded
float w,h; // custom size if used, otherwise texture size
// fixed
float tu1, tu2, tv1, tv2; // texcoords
size_t idx;
std::string gfx;
bool loaded;
};
class Tileset
{
public:
Tileset();
~Tileset();
// pass usedIdx == NULL to preload all textures from tileset
// pass usedIdx != NULL to preload only textures where usedIdx[i] != 0
bool loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen);
void clear();
// return valid ET if found, or creates a dummy if not. never returns NULL.
const ElementTemplate *getByIdx(size_t idx);
// search for non-dummy ET in a given direction. used to cycle through ETs.
// never returns dummy ET. May return NULL.
const ElementTemplate *getAdjacent(size_t idx, int direction, bool wraparound);
std::vector<ElementTemplate> elementTemplates;
private:
ElementTemplate *_getAdjacent(size_t idx, int direction, bool wraparound);
std::vector<ElementTemplate*> dummies;
};
#endif