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Aquaria/BBGE/ActionInput.h
fgenesis c943759ce1 Getting closer to mutliple inputs actually working
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00

83 lines
1.9 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef ACTIONINPUT_H
#define ACTIONINPUT_H
#include <string>
enum ActionInputSize
{
INP_MSESIZE = 1,
INP_KEYSIZE = 2,
INP_JOYSIZE = 1,
INP_COMBINED_SIZE = INP_MSESIZE + INP_KEYSIZE + INP_JOYSIZE
};
std::string getInputCodeToString(int k);
std::string getInputCodeToUserString(int k, int joystickID);
int getStringToInputCode(const std::string& s);
class ActionInput
{
public:
ActionInput();
std::string name;
union
{
struct
{
int mse[INP_MSESIZE];
int key[INP_KEYSIZE];
int joy[INP_JOYSIZE];
};
int all[INP_COMBINED_SIZE];
};
inline bool hasMouse(int actionID) const { return _has(mse, actionID); }
inline bool hasKey(int actionID) const { return _has(key, actionID); }
inline bool hasJoy(int actionID) const { return _has(joy, actionID); }
std::string toString() const;
void fromString(const std::string &read);
private:
template<size_t N>
static inline bool _has(const int (&a)[N], int actionID)
{
for(size_t i = 0; i < N; ++i)
if(a[i] == actionID)
return true;
return false;
}
};
enum InputSetType
{
INPUTSET_NONE = 0,
INPUTSET_KEY = 1,
INPUTSET_JOY = 2,
INPUTSET_MOUSE = 3,
INPUTSET_OTHER = 4
};
#endif