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Aquaria/BBGE/ActionStatus.h

54 lines
1.3 KiB
C++

#ifndef ACTIONSTATUS_H
#define ACTIONSTATUS_H
#include "GameKeys.h"
#include "Joystick.h"
class ActionSet;
const unsigned mouseExtraButtons = 8;
enum ActionButtonType
{
MOUSE_BUTTON_LEFT = KEY_MAXARRAY + 1,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_MIDDLE,
MOUSE_BUTTON_EXTRA_START,
MOUSE_BUTTON_EXTRA_END = MOUSE_BUTTON_EXTRA_START + mouseExtraButtons,
JOY_BUTTON_0 = MOUSE_BUTTON_EXTRA_END,
JOY_BUTTON_END = JOY_BUTTON_0 + MAX_JOYSTICK_BTN,
JOY_AXIS_0_POS = JOY_BUTTON_END,
JOY_AXIS_END_POS = JOY_AXIS_0_POS + MAX_JOYSTICK_AXIS,
JOY_AXIS_0_NEG = JOY_AXIS_END_POS,
JOY_AXIS_END_NEG = JOY_AXIS_0_NEG + MAX_JOYSTICK_AXIS,
ACTION_BUTTON_ENUM_SIZE = JOY_AXIS_END_NEG
};
class ActionButtonStatus
{
public:
ActionButtonStatus();
void update();
inline bool getKeyState(int k) const { return !!status[k]; }
inline bool isKeyChanged(int k) { return !!changed[k]; }
void import(const ActionSet& as);
void importQuery(const int *pKeys, size_t num);
inline const std::vector<int>& getToQuery() const {return toQuery; }
inline int getJoystickID() const { return joystickID; }
private:
void _queryAllStatus();
bool _queryStatus(int k) const;
int joystickID;
unsigned char status[ACTION_BUTTON_ENUM_SIZE];
unsigned char changed[ACTION_BUTTON_ENUM_SIZE];
std::vector<int> toQuery;
};
#endif