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Aquaria/game_scripts/scripts/maps/node_title_newgame.lua

69 lines
2.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, true)
node_setCatchActions(me, true)
end
function action(me, action, state)
if isNestedMain() then return end
if getNodeToActivate() == me and state == 1 then
if action == ACTION_MENURIGHT then
local node = getNode("TITLE_CONTINUE")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
elseif action == ACTION_MENULEFT or action == ACTION_MENUUP then
local node = getNode("TITLE_MODS")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
end
return false
end
if getNodeToActivate() == 0 and state == 1 then
if action == ACTION_MENURIGHT or action == ACTION_MENULEFT or action == ACTION_MENUUP or action == ACTION_MENUDOWN then
setNodeToActivate(me)
setMousePos(toWindowFromWorld(node_x(me), node_y(me)-20))
end
return false
end
return true
end
function activate(me)
if isNestedMain() then return end
playSfx("TitleAction")
spawnParticleEffect("TitleEffect1", node_x(me), node_y(me))
watch(0.5)
setNodeToActivate(0)
toggleCursor(false)
fade(1, 2, 0, 0, 0)
watch(2)
fadeOutMusic(3)
jumpState("Intro2")
end
function update(me, dt)
end