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Aquaria/game_scripts/scripts/maps/node_title_replayintro.lua

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1.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, (not isDemo()))
node_setCatchActions(me, true)
end
function action(me, action, state)
if isNestedMain() then return end
if getNodeToActivate() == me and state == 1 then
if action == ACTION_MENUDOWN then
local node = getNode("TITLE_CONTINUE")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
return false
end
end
return true
end
function activate(me)
if isDemo() then return end
if isNestedMain() then return end
playSfx("TitleAction")
spawnParticleEffect("TitleEffect1", node_x(me), node_y(me))
watch(0.5)
if confirm("", "replayintro") then
fade2(0, 0, 0, 0, 0) -- Avoid a white flash when starting the intro.
jumpState("intro")
else
if getInputMode() ~= INPUT_MOUSE then
setMousePos(toWindowFromWorld(node_x(me), node_y(me)))
end
end
end
function update(me, dt)
end