mirror of
https://github.com/AquariaOSE/Aquaria.git
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becd31770c
- Vector interpolation. Also removed unused interpolation trigger events. - GridRender::onRender() (removed Andrew's hack, use fixed map file!) - make use of glVertex3i() & memchr() in GridRender - very minor misc things
108 lines
7.6 KiB
C
108 lines
7.6 KiB
C
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// !!! FIXME: whoa, we should fix this warning, not mask it!
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//#ifdef _MSC_VER
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//#pragma warning( disable : 4003 ) // "not enough actual parameters for macro 'GL_FUNC'"
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//#endif
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GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),)
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GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
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GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),)
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GL_FUNC(void,glClear,(GLbitfield a),(a),)
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GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),)
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GL_FUNC(void,glColor4f,(GLfloat r,GLfloat g,GLfloat b,GLfloat a),(r,g,b,a),)
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GL_FUNC(void,glColor4ub,(GLubyte r,GLubyte g,GLubyte b,GLubyte a),(r,g,b,a),)
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GL_FUNC(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
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GL_FUNC(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type),(x,y,width,height,type),)
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GL_FUNC(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalFormat, x, y, width, height, border),)
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GL_FUNC(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height),)
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GL_FUNC(void,glDeleteTextures,(GLsizei n, const GLuint *textures),(n,textures),)
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GL_FUNC(void,glDisable,(GLenum cap),(cap),)
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GL_FUNC(void,glDisableClientState,(GLenum array),(array),)
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GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count),(mode,first,count),)
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GL_FUNC(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices),(mode,count,type,indices),)
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GL_FUNC(void,glEnable,(GLenum cap),(cap),)
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GL_FUNC(void,glEnableClientState,(GLenum array),(array),)
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GL_FUNC(void,glFinish,(void),(),)
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GL_FUNC(void,glFlush,(void),(),)
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GL_FUNC(void,glGenTextures,(GLsizei n, GLuint *textures),(n,textures),)
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GL_FUNC(GLenum,glGetError,(void),(),return)
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GL_FUNC(void,glGetFloatv,(GLenum pname, GLfloat *params),(pname,params),)
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GL_FUNC(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params),(target,pname,params),)
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GL_FUNC(void,glHint,(GLenum target, GLenum mode),(target,mode),)
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GL_FUNC(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params),(light,pname,params),)
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GL_FUNC(void,glLineWidth,(GLfloat width),(width),)
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GL_FUNC(void,glLoadIdentity,(void),(),)
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GL_FUNC(void,glMatrixMode,(GLenum mode),(mode),)
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GL_FUNC(void,glPixelStorei,(GLenum pname, GLint param),(pname,param),)
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GL_FUNC(void,glPixelTransferi,(GLenum pname, GLint param),(pname,param),)
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GL_FUNC(void,glPixelTransferf,(GLenum pname, GLfloat param),(pname,param),)
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GL_FUNC(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor),(xfactor,yfactor),)
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GL_FUNC(void,glPointSize,(GLfloat size),(size),)
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GL_FUNC(void,glPopMatrix,(void),(),)
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GL_FUNC(void,glPushMatrix,(void),(),)
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GL_FUNC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x,y,width,height,format,type,pixels),)
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GL_FUNC(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z),(angle,x,y,z),)
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GL_FUNC(void,glScalef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
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GL_FUNC(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
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GL_FUNC(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params),(target,level,pname,params),)
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GL_FUNC(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),)
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GL_FUNC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param),(target,pname,param),)
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GL_FUNC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target,level,xoffset,yoffset,width,height,format,type,pixels),)
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GL_FUNC(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
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GL_FUNC(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
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GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
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GL_FUNC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
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GL_FUNC(void,glBegin,(GLenum e),(e),)
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GL_FUNC(void,glEnd,(void),(),)
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GL_FUNC(void,glEndList,(void),(),)
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GL_FUNC(void,glCallList,(GLuint list),(list),)
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GL_FUNC(void,glClearDepth,(GLclampd x),(x),)
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GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),)
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GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
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GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
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GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
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GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
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GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
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GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
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GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),)
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GL_FUNC(void,glPopAttrib,(void),(),)
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GL_FUNC(void,glPopClientAttrib,(void),(),)
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GL_FUNC(void,glPushAttrib,(GLbitfield mask),(mask),)
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GL_FUNC(void,glPushClientAttrib,(GLbitfield mask),(mask),)
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GL_FUNC(void,glRasterPos2i,(GLint x, GLint y),(x,y),)
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GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
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GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
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GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
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GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
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GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)
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// stuff GLU needs...
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GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)
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GL_FUNC(const GLubyte *,glGetString,(GLenum name),(name),return)
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GL_FUNC(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params),(target,level,pname,params),)
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GL_FUNC(void,glMultMatrixf,(const GLfloat *m),(m),)
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GL_FUNC(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels),(target,level,format,type,pixels),)
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GL_FUNC(void,glTexImage1D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,border,format,type,pixels),)
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GL_FUNC(void,glTexImage2D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,height,border,format,type,pixels),)
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GL_FUNC(void,glTexImage3D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalformat,width,height,depth,border,format,type,pixels),)
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