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https://github.com/AquariaOSE/Aquaria.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "GridRender.h"
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BubbleRender::BubbleRender() : RenderObject()
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{
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bubble.setTexture("particles/bubble");
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bubble.alpha = 0.5;
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bubble.scale = Vector(0.5,0.5);
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cull = false;
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}
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void BubbleRender::rebuild()
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{
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bubbles.clear();
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for (int x = dsq->game->cameraMin.x; x < dsq->game->cameraMax.x; x+=64)
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{
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for (int y = dsq->game->cameraMin.y; y < dsq->game->cameraMax.y; y+=64)
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{
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bubbles.push_back(Vector(x,y) + Vector(rand()%16-32, rand()%16-32));
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}
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}
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}
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void BubbleRender::onRender()
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{
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for (int i = 0; i < bubbles.size(); i++)
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{
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if (bubbles[i].x > core->screenCullX1 && bubbles[i].x < core->screenCullX2)
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{
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if (bubbles[i].y > core->screenCullY1 && bubbles[i].y < core->screenCullY2)
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{
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bubble.position = bubbles[i];
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bubble.render();
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}
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}
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}
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}
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