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Aquaria/Aquaria/BubbleRender.cpp

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1.5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "GridRender.h"
BubbleRender::BubbleRender() : RenderObject()
{
bubble.setTexture("particles/bubble");
bubble.alpha = 0.5;
bubble.scale = Vector(0.5,0.5);
cull = false;
}
void BubbleRender::rebuild()
{
bubbles.clear();
for (int x = dsq->game->cameraMin.x; x < dsq->game->cameraMax.x; x+=64)
{
for (int y = dsq->game->cameraMin.y; y < dsq->game->cameraMax.y; y+=64)
{
bubbles.push_back(Vector(x,y) + Vector(rand()%16-32, rand()%16-32));
}
}
}
void BubbleRender::onRender()
{
for (int i = 0; i < bubbles.size(); i++)
{
if (bubbles[i].x > core->screenCullX1 && bubbles[i].x < core->screenCullX2)
{
if (bubbles[i].y > core->screenCullY1 && bubbles[i].y < core->screenCullY2)
{
bubble.position = bubbles[i];
bubble.render();
}
}
}
}