mirror of
https://github.com/AquariaOSE/Aquaria.git
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135 lines
2.4 KiB
C++
135 lines
2.4 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Cutscene.h"
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Cutscene::Cutscene()
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{
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time = playing = 0;
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}
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void Cutscene::play()
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{
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time = 0;
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playing = 1;
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}
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void Cutscene::clear()
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{
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for (IDMap::iterator i = idMap.begin(); i != idMap.end(); ++i)
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{
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(*i).second->safeKill();
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}
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idMap.clear();
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markers.clear();
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}
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void Cutscene::load(const std::string &f)
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{
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clear();
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doc.LoadFile(f.c_str());
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XMLElement *e = doc.FirstChildElement("time");
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while (e)
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{
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CutsceneMarker m;
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m.e = e;
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std::string s = e->Attribute("t");
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int p = 0, c1=0,c2=0;
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float t = 0;
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for (int c=0; c < s.size(); c++)
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{
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switch(c)
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{
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case 0:
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t += atoi(s[c]) * (600);
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break;
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case 1:
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t += atoi(s[c]) * 60;
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break;
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case 3:
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t += atoi(s[c]) * 10;
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break;
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case 4:
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t += atoi(s[c]);
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break;
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case 6:
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t += atoi(s[c]) * 0.1f;
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break;
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case 7:
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t += atoi(s[c]) * 0.01f;
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break;
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}
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}
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markers.push_back(m);
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}
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}
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void Cutscene::save(const std::string &f)
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{
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}
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void Cutscene::playMarker(CutsceneMarker *m)
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{
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if (m)
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{
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XMLElement *r=0;
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if (r = m->e->FirstChildElement("quad"))
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{
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id = r->Attribute("id");
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if (idMap[id])
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{
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errorLog("id [" + id + "] already exists");
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}
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std::string gfx = m->e->Attribute("gfx");
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std::istringstream is(m->e->Attribute("pos"));
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Vector pos;
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is >> pos.x >> pos.y >> pos.z;
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int layer = atoi(m->e->Attribute("layer"));
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Quad *q = new Quad(gfx, pos);
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addRenderObject(q, layer);
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}
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if (r = m->e->FirstChildElement(""))
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{
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}
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}
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}
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void Cutscene::update(float dt)
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{
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if (playing)
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{
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time += dt;
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while ((curMarker < markers.size()) && (time >= markers[curMarker].t))
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{
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playMarker(&markers[curMarker]);
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curMarker ++;
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}
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}
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}
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