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Aquaria/BBGE
2016-07-16 03:09:44 +02:00
..
GL Remove commented-out code 2016-05-05 19:57:50 +02:00
glext Remove commented-out code 2016-05-05 19:57:50 +02:00
ActionInput.cpp Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
ActionInput.h Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
ActionMapper.cpp Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
ActionMapper.h Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
ActionSet.cpp Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
ActionSet.h Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
AfterEffect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
AfterEffect.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Base.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Base.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BaseText.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BBGECompileConfig.h Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
bithacks.h Remove commented-out code 2016-05-05 19:57:50 +02:00
BitmapFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BitmapFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
Core.h Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
DarkLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DarkLayer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DebugFont.cpp Major input handling improvements (#28): 2016-07-13 05:00:19 +02:00
DebugFont.h Major input handling improvements (#28): 2016-07-13 05:00:19 +02:00
Effects.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Event.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Event.h Remove commented-out code 2016-05-05 19:57:50 +02:00
FmodOpenALBridge.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
FrameBuffer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GameKeys.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GLLoad.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GLLoad.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Joystick.cpp Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
Joystick.h Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
LensFlare.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Minor debug improvements + misc 2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h Remove commented-out code 2016-05-05 19:57:50 +02:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
OSFunctions.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
OSFunctions.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ParticleEffect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ParticleManager.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Precacher.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.h Remove commented-out code 2016-05-05 19:57:50 +02:00
QuadTrail.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
QuadTrail.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ReadXML.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ReadXML.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject_inline.h Remove commented-out code 2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScreenTransition.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScreenTransition.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Shader.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SkeletalSprite.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SoundManager.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SpawnParticleData.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
StateManager.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Texture.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Texture.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Vector.cpp Minor cosmetic fixes + prevent heap overflow after on taking more than 99999999 screenshots 2016-07-14 05:01:30 +02:00
Vector.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00