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91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
#ifndef __FTGL__
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#define __FTGL__
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typedef double FTGL_DOUBLE;
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typedef float FTGL_FLOAT;
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// Fixes for deprecated identifiers in 2.1.5
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#ifndef FT_OPEN_MEMORY
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#define FT_OPEN_MEMORY (FT_Open_Flags)1
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#endif
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#ifndef FT_RENDER_MODE_MONO
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#define FT_RENDER_MODE_MONO ft_render_mode_mono
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#endif
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#ifndef FT_RENDER_MODE_NORMAL
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#define FT_RENDER_MODE_NORMAL ft_render_mode_normal
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#endif
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#ifdef WIN32
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// Under windows avoid including <windows.h> is overrated.
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// Sure, it can be avoided and "name space pollution" can be
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// avoided, but why? It really doesn't make that much difference
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// these days.
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifndef __gl_h_
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#include <GL/gl.h>
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//#include <GL/glu.h>
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#endif
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#else
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// Non windows platforms - don't require nonsense as seen above :-)
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#if 1
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#include "GL/gl.h"
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//#include "GL/glu.h"
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#else
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#ifndef __gl_h_
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#ifdef __APPLE_CC__
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#endif
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#endif
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// Required for compatibility with glext.h style function definitions of
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// OpenGL extensions, such as in src/osg/Point.cpp.
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#endif
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// Compiler-specific conditional compilation
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#ifdef _MSC_VER // MS Visual C++
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// Disable various warning.
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// 4786: template name too long
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4786 )
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// The following definitions control how symbols are exported.
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// If the target is a static library ensure that FTGL_LIBRARY_STATIC
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// is defined. If building a dynamic library (ie DLL) ensure the
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// FTGL_LIBRARY macro is defined, as it will mark symbols for
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// export. If compiling a project to _use_ the _dynamic_ library
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// version of the library, no definition is required.
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#ifdef FTGL_LIBRARY_STATIC // static lib - no special export required
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# define FTGL_EXPORT
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#elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.
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# define FTGL_EXPORT __declspec(dllexport)
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#else
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# define FTGL_EXPORT __declspec(dllimport)
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#endif
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#else
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// Compiler that is not MS Visual C++.
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// Ensure that the export symbol is defined (and blank)
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#define FTGL_EXPORT
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#endif
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#endif // __FTGL__
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