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Aquaria/files/scripts/entities/bigmouth.lua

201 lines
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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- EEL
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
v.dir = 0
v.switchDirDelay = 0
v.wiggleTime = 0
v.wiggleDir = 1
v.interestTimer = 0
v.colorRevertTimer = 0
v.collisionSegs = 50
v.avoidLerp = 0
v.avoidDir = 1
v.interest = false
v.paraHits = 3
v.openTimer = 0
v.parasite = true
-- initializes the entity
function init(me)
-- oldhealth : 40
setupBasicEntity(
me,
"", -- texture
50, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
90, -- sprite width
90, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1, -- updateCull -1: disabled, default: 4000
1
)
entity_setDropChance(me, 50)
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
--entity_initHair(me, 80, 4, 32, "eel-0001")
entity_initSkeletal(me, "BigMouth")
v.switchDirDelay = math.random(800)/100.0
v.naija = getNaija()
entity_setDeathParticleEffect(me, "TinyBlueExplode")
entity_generateCollisionMask(me)
entity_animate(me, "idle", -1)
entity_setCullRadius(me, 256)
end
local function lunge(me)
v.lungeDelay = 0
entity_setMaxSpeedLerp(me, 1.5)
entity_setMaxSpeedLerp(me, 1, 1)
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
end
-- the entity's main update function
function update(me, dt)
if isForm(FORM_BEAST) then
entity_setActivationType(me, AT_CLICK)
else
entity_setActivationType(me, AT_NONE)
end
entity_handleShotCollisionsSkeletal(me)
if entity_getState(me)==STATE_IDLE then
v.lungeDelay = v.lungeDelay + dt
if v.lungeDelay > 3 then
lunge(me)
end
if not entity_hasTarget(me) then
entity_findTarget(me, 1000)
else
v.openTimer = v.openTimer + dt
entity_doEntityAvoidance(me, dt, 32, 0.1)
entity_doCollisionAvoidance(me, dt, 8, 1.0)
entity_flipToVel(me)
entity_findTarget(me, 1200)
if v.openTimer > 5 then
if v.parasite then
entity_setState(me, STATE_OPEN)
end
v.openTimer = 0 + math.random(3)
end
end
entity_touchAvatarDamage(me, 64, 0, 800)
elseif entity_isState(me, STATE_OPEN) then
entity_doEntityAvoidance(me, dt, 32, 0.1)
entity_doCollisionAvoidance(me, dt, 8, 1.0)
if not entity_isAnimating(me) then
entity_touchAvatarDamage(me, 64, 0.5, 800)
entity_pullEntities(me, entity_x(me), entity_y(me), 1000, 1700, dt)
local e = getFirstEntity()
while e ~= 0 do
if entity_getEntityType(e)==ET_ENEMY and e ~= me then
if entity_isEntityInRange(me, e, 64 + entity_getCollideRadius(e)) then
entity_damage(e, me, dt*20)
end
end
e = getNextEntity()
end
else
entity_touchAvatarDamage(me, 64, 0, 800)
end
end
entity_updateMovement(me, dt)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
entity_setMaxSpeed(me, 300)
lunge(me)
elseif entity_isState(me, STATE_OPEN) then
entity_animate(me, "open")
entity_setMaxSpeedLerp(me, 0.2, 0.1)
entity_setStateTime(me, 5)
elseif entity_isState(me, STATE_DEAD) then
if v.parasite then
local e = createEntity("BigMouthParasite", "", entity_getPosition(me))
entity_setHealth(e, v.paraHits*2)
end
end
end
function exitState(me)
if entity_isState(me, STATE_OPEN) then
entity_setState(me, STATE_IDLE)
end
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
if v.parasite and bone ~= 0 and bone_isName(bone,"Parasite") then
bone_damageFlash(bone)
v.paraHits = v.paraHits - dmg
if v.paraHits <= 0 then
bone_alpha(bone, 0)
v.parasite = false
-- die and kill parasite
--entity_changeHealth(me, 0)
--createEntity("BigMouthParasite", "", bone_getWorldPosition(bone))
--return true
end
return false
end
return true
end
function songNote(me, note)
end
function dieNormal(me)
if chance(90) then
spawnIngredient("ButterySeaLoaf", entity_x(me), entity_y(me))
end
end